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BraLoD said:
Shaunodon said:

I actually think it's the opposite. Chasing third-party sales is the much safer and more surefire return on investment, which is what Sony has always done with their console business. Chasing GaaS was all about market trends and believing they could monopolise it, but it backfired spectacularly.

Nintendo have proven that building your own exclusive market built on quality brands and unique development actually has more potential, but it also requires generations of building a unique identity and establishing a large foundation of developers and development quality, which neither Sony nor Micorosft have the patience or skill to do.

Now both of the corporate controlled platforms who let their brands that once had potential wither away, are having to accept their fate in the larger pool of AAA multi-platform blandness, where the bubble of outragous development costs and cycles has already popped, and everyone is questioning where their future is.

Meanwhile Nintendo are the one brand in gaming that has insulated themselves from all the madness and uncertainty, with a self-reliant and sustainable ecosystem that isn't at the whim of lazy market trends. They are now able to capitalise further on their brand value with expansions into other markets like movies and theme parks which have already been massively successful, while their stock price continues to soar. All of it within their control, they reap all the benefits.

Nintendo's path has required a lot more risk, since they couldn't rely on a major mega-corp to just buy anything they wanted, but the return on investment has been vastly superior.

Insane to have to read stuff like this in 2025.

Sony is the company that has the most awarded games constantly, some of the very best dev studios in the world, and yet they don't have the skill and their brands withered away?

What am I even reading?

Gran Turismo, PS1 franchise, still selling 15M copies currently.

God of War, PS2 franchise, selling 15M+ copies currently.

Uncharted, PS3 franchise, sold 15M+ copies with its last game.

The Last of Us, PS3 franchise, 2 games, sold 30M+ copies.

Horizon, PS4 franchise, 2 games, sold 30M+ copies.

Spiderman, PS4 franchise, 2 games, sold 30M+ copies.

Ghost, PS4 franchise, 1 games with 10M+ copies sold, sequel about to come.

Has influential/important games like:

ICO: Miyazaki himself said the souls subgenre wouldn't exist without it.

Shadow of the Colossus: pretty much Elden Ring before it, ridiculously influential for open world and silent story telling on games.

Demon's Souls: created that whole subgenre.

Little Big Planet: Mario Maker way before Mario Maker.

Sony games are still extremely relevant, long lasting, high quality franchise that are also huge sellers, to the point of hardly any other company being able to challenge it.

The thing is, Sony is constantly creating new franchises and not only relying on the same stuff.

Astro Bot is last year's goty and it just had its first "proper" game release...

Why are you surprised with what people are posting? There is literally a thread on the front page right now called "the public suicide of PlayStation". For some reason, it's cool to call PlayStation a failure on this website. It doesn't matter if it doesn't align with reality or not, people apparently enjoy calling the PS5 a failure even though it's not even close to being a failure. 

My advice is, don't waste your energy on long posts replying to people saying this stuff it's not worth it. If they want to call PlayStation a failure with no worthwhile or meaningful game franchises just let them. The great thing about VGChartz is, is that the numbers speak for themselves. You can call PS5 a failure, but failing consoles don't sell 15 million a year