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curl-6 said:

Uncharted on Nintendo would be cool in a "Sonic on Gamecube back in the day" kinda way. I already own UC1-3 on PS3 and UC4 on PS4, but I'd double dip on the latter to play it on Switch 2 just for the novelty.

Stuff like Gravity Rush, Ratchet and Clank, or Sackboy I can also see finding an audience on Switch 2.

Xbox represents a smaller base, (long term anyway) but porting from PS5 to XBS shouldn't be too difficult so you'd probably only have to sell like 1m or even less copies of something like Spiderman or TLOU or Gran Turismo on there for the port to be profitable.

Porting a AAA video game doesn't cost much at all. Playstation already puts their games on PC which has a very similar architecture to Xbox. Maybe costs a million dollars at most to port.

$50 for each game means they need to sell around 30k (factoring Xbox cut) just to break even which should be easy. Not to mention Xbox has a good foot hold in North America which is the biggest region for AAA video game sales.