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And here’s the third part of today’s gaming news:

'A game, once sold, belongs to the customer': Prominent EU politician stands up for Stop Killing Games
https://www.pcgamer.com/gaming-industry/a-game-once-sold-belongs-to-the-customer-prominent-eu-politician-stands-up-for-stop-killing-games/
One of the Vice Presidents of the European Parliament, Nicolae Ștefănuță, publicly voiced his support for Stop Killing Games in a major win for the newly-minted EU Citizens' Initiative. On July 12, Ștefănuță posted a video on his Instagram story announcing that he had signed the Stop Killing Games petition and plans to continue helping the movement.

Those shadow giants in the distance in Elden Ring Nightreign are over 2 miles tall⁠—almost as big as the Erdtree⁠—and nobody even mentions them in the game
https://www.pcgamer.com/games/rpg/those-shadow-giants-in-the-distance-in-elden-ring-nightreign-are-over-2-miles-tall-almost-as-big-as-the-erdtree-and-nobody-even-mentions-them-in-the-game/
In a new video from Zullie the Witch, the prolific FromSoftware dataminer dug into those shadowy giant guys who appear in the distance on day two of Elden Ring Nightreign. My main takeaway: These guys are big, only eclipsed by the biggest dudes in Armored Core in the FromSoft back catalogue.

'We made it too difficult for players to even get into the raid in the first place': Final Fantasy 14 director admits its latest dungeon was 'a misstep in development'
https://www.pcgamer.com/games/final-fantasy/we-made-it-too-difficult-for-players-to-even-get-into-the-raid-in-the-first-place-final-fantasy-14-director-admits-its-latest-dungeon-was-a-misstep-in-development/
I've said it before, but I actually really like Forked Tower; Final Fantasy 14's latest 48-player dungeon that came bundled with field operation mode Occult Crescent. What I don't like, however, is all of the needless ground work it comes with.
(...)
Now, Square Enix is making steps to change that—including one that it surprisingly fast-tracked earlier this month—but the reality still remains: Forked Tower requires far too much foreplanning and external organisation to be reasonably viable for groups of strangers crossing paths in the moment.

A fan favourite X-Men hero has just been name-dropped in Marvel Rivals, and while I want her to join the fight, I just don't know if it would be possible
https://www.pcgamer.com/games/third-person-shooter/a-fan-favourite-x-men-hero-has-just-been-name-dropped-in-marvel-rivals-and-while-i-want-her-to-join-the-fight-i-just-dont-know-if-it-would-be-possible/
Phoenix is the latest hero to get added to Marvel Rivals as part of the new season. While this character seems as powerful as is to be expected, I'm far more interested in what she has to say.
The addition of Phoenix brings a bunch of new voice lines and interactions with the rest of the heroes, which you can see for yourself in this compilation video. She has lengthy conversations with Storm, Hela, and Groot, discussing old friendships, the cosmic cycle, and tapping into Groot's psyche so we can actually hear what he's saying. But it's during a conversation with Star Lord that another fan-favourite X-Men character is mentioned.
>> You’ll have to check the article to know who is she.

'Competition is healthy': Overwatch 2's director sets the record straight about its rivalry with Marvel Rivals
https://www.pcgamer.com/games/fps/competition-is-healthy-overwatch-2s-director-sets-the-record-straight-about-its-rivalry-with-marvel-rivals/
Marvel Rivals and Overwatch 2 have been intertwined ever since the former's beginning. At first, players dunked on Rivals, saying that it was a poor copy of Overwatch 2. Then, as Rivals' open beta progressed and we closed in on its official release date, many claimed that its arrival would mark the death of Overwatch 2.
What actually happened is much less dramatic. Marvel Rivals released to great success with over 400,000 players at launch. Meanwhile, while Overwatch 2 saw a bit of a decrease in turnout and a slower season, it was able to claw its way back into relevancy with a very impressive Perks update and new Stadium mode.
The timing of these updates being so close to Marvel Rivals' release and success made a lot of people think that it was, in fact, a direct response to such. But apparently that's not the case at all, at least not according to Overwatch 2 director Aaron Keller.

'Western players are getting treated like trash': Persona 5: The Phantom X global release is being flooded with negative reviews over alleged worse rewards than its Chinese counterpart
https://www.pcgamer.com/games/rpg/western-players-are-getting-treated-like-trash-persona-5-the-phantom-x-global-release-is-being-flooded-with-negative-reviews-over-alleged-worse-rewards-than-its-chinese-counterpart/
I've become so accustomed to Hoyoverse's global gacha releases, I'd almost forgotten that many others are still rocking pretty significant gaps between their Asia and global releases—Umamusume: Pretty Derby just got an English client a whole four years after its Japan debut, and Persona 5: The Phantom X is finally in the hands of the western world (and Japan) after a year in China and Korea.
(...)
But the wait can also come with downsides like an accelerated schedule, the developers stacking banners on top of each other at an alarming rate to close the gap between the two versions of the game. And in the age of the internet—where folks can easily compare free-to-play currency income and general handouts being given to global versus non-global clients—any discrepancies that leave western players short-changed will not go unnoticed.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.