By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Now that Weekend is over, we can start posting again in the thread. I’ll do it by sharing the gaming news:

SALES/PLAYER COUNTS & DEALS

Co-op climbing game, PEAK, has sold 5 million copies
https://www.dsogaming.com/news/co-op-climbing-game-peak-has-sold-5-million-copies/
Aggro Crab and Landfall have announced that their co-op climbing game, PEAK, has sold over 5 million copies. PEAK was released on June 16th. This means that it took almost a month to hit its 5 million goal.

Steam has new deals and sales/events:

There are several new deals at Humble:

Fanatical ha sa new Star Deal and has launched the Bundle Bash event, with on new bundle every day until Friday:

SOFTWARE & DRIVERS

-Empty-

MODS, EMULATORS & FAN PROJECTS

STALKER 2 Mod Bypasses Achievement Blocker & Re-Enables Them
https://www.dsogaming.com/mods/stalker-2-mod-bypasses-achievement-blocker-re-enables-them/
In Patch 1.5, GSC GameWorld added a feature that turns off achievements if you use mods. As you may have guessed, a lot of players did not like this. Luckily, there’s now a mod that gets around this and turns the achievements back on.
In my opinion, this is a must-have mod for pretty much all STALKER 2 players. After all, it will let you earn Achievements with the modded version of the game. I personally don’t really care about Achievements. But hey, that’s just me.
This mod works like ReShade or ASI loaders. As such, the game will load it automatically. The mod changes how the game handles achievements, so it works with both regular mods and Workshop mods. It’s easy to install and lets you use any mods you want. It doesn’t change any game files, and it should keep working with most future game updates.
>> The article has no media.

The Witcher 3 Mod Lets Players Fully Explore Beauclair Palace
https://www.dsogaming.com/mods/the-witcher-3-mod-lets-players-fully-explore-beauclair-palace/
Modder OlivierR45455566465 has released a new mod for The Witcher 3 that lets you explore the Beauclair Palace at any given time. This is a mod that some fans of the books will appreciate. So, if you are one of them, you should definitely try it.
Going into more details, this mod will grant full access to the upper palace. Players will be able to explore the palace’s interiors, which have been designed and built so that they are accurate to the book.
As such, you will explore a sumptuous entrance hall, the main tower, and its three levels. You will also find the Knights Hall, as described in the books. The modder has also created many luxurious lounges and living rooms, and Beauclair’s skylighted library (as described in the books). Plus, you’ll get to see the throne room, the treasure room, and the Duchess’s room. Oh, and there is a secret hidden room for you to find.
>> This article also has no media.

Oblivion Remastered Mod adds 43 travelers to the roads of Cyrodiil
https://www.dsogaming.com/mods/oblivion-remastered-mod-adds-43-travelers-to-the-roads-of-cyrodiil/
Modder monkeyangie has released a cool new mod for The Elder Scrolls IV: Oblivion Remastered. This mod adds 43 travelers to the roads of Cyrodiil, making the world feel more alive. If you play the game, I really suggest trying it out.
What’s also cool here is that some travellers can repair your gear. This is a great QoL improvement as you won’t have to fast travel to a city to repair your gear. Well, that is if you don’t own a repair kit. Still, this is something the devs should have added to the game.
>> Third time is the charm? No, this article also has no media.

The Elder Scrolls III: Morrowind Rebirth 7.0 Available for Download
https://www.dsogaming.com/mods/the-elder-scrolls-iii-morrowind-rebirth-7-0-available-for-download/
Modder ‘trancemaster_1988’ has released Version 7.0 for the amazing The Elder Scrolls: III Morrowind Rebirth project. The modder has also listed all the tweaks, fixes, and changes featured in it. So, let’s see what this new version of Morrowind Rebirth brings to the table.
For those who don’t know, Morrowind Rebirth is a complete overhaul of Bethesda’s classic RPG. This mod adds countless new details, weapons, armors, and much more for you to see and do. Basically, this is a must-have mod for those who want to replay this classic TES game.
Morrowind Rebirth 7.0 fixes hundreds of wierdly placed wickwheat plants in the Grazelands region. It also brings tweaks and fixes to the game’s Landscape and Pathgrid system. Plus, there are a number of quest bug fixes.
Morrowind Rebirth 7.0 will also make some guards inside shops and other places move around instead of standing still. This makes it easier and less frustrating to play as a thief. There are still some guards who stay in one spot, but not as many. The update also adds more items and decorations outside some Dunmer Strongholds and inside all the rooms in Tel Vos. Plus, it adds missing beds to a few homes and shops.
And that’s not all. Morrowind Rebirth 7.0 also adds some cool new stuff. There are new types of incense holders you can find around the game. A huge new Ancestral Tomb has been added near Holamayan. Players can also get new scrolls, new spells, and new magical weapons and armor. Plus, there are a few graphical tweaks and changes. All of them are listed in the changelog, which I have included at the end of the article.
>> And once again, no media.

New Skyrim Mod Adds 14 Hand-Crafted Bandit Camps and 2 Occupied Mines
https://www.dsogaming.com/mods/new-skyrim-mod-adds-14-hand-crafted-bandit-camps-and-2-occupied-mines/
Modder MissingLukey has released a pretty cool new mod for The Elder Scrolls V: Skyrim Special Edition. This mod adds 14 new unique bandit camps and 2 new occupied mines across all of Skyrim. So, let’s take a closer look at it.
The new bandit camps in the Skyrim Bandit Expansion work with radiant quests. Each camp is hand-made to match the area it’s in. You’ll find notes with story details and cool things in the environment that help tell the story. The mod was made to make the wild areas feel more dangerous, but also more fun to explore, no matter how you play.
Many bandit camps have notes, letters, journals, and small clues hidden around. These help tell the bandits’ stories, like their struggles, lost dreams, and secret reasons for what they do. You might learn about broken families, promises that were never kept, and quiet sacrifices. There are also hidden stashes and other details in the environment that add to the story.
>> No media either.

Resident Evil: Revelations 2 Gets a Must-Have 25GB HD Texture Pack
https://www.dsogaming.com/mods/resident-evil-revelations-2-gets-a-must-have-25gb-hd-texture-pack/
Last month, we informed you about a must-have HD Texture Pack for Resident Evil: Revelations. And today, we have a similar pack for its sequel. This is a must for those who want to play Revelations 2 in 2025. So, make sure to download it.
This texture pack was made by Evgeshajk. It improves all the game’s textures by 2 or 4 times. The modder used AI tools to improve most of the textures, and also made some changes by hand. As such, the game now looks sharper and clearer. Most of the new textures still keep the original art style, so it still feels like the same game, just better looking.
To show how much better the game looks, the modder shared two videos. The first video compares the original textures with the new modded ones. It gives you a good idea of what to expect. In some parts, the new textures look a lot better than the old ones. In other parts, the changes are smaller but still look nicer.
The second video is a 30-minute gameplay video. So, if you are not in the mood to download the pack, you can simply watch the gameplay video. Well, that is if you have enough free time.
What’s also cool is that the modder is now going to work on an HD Texture Pack for Resident Evil 6. Honestly, I think Resident Evil Village and Resident Evil 7 would be better choices for a texture upgrade. But those games use the RE Engine, so maybe they’re harder to mod? Still, it would be awesome to see better textures for both of them one day.
>> Thankfully, the article has the two videos.

Red Dead Redemption 2 Mod Enhances Gunfights to Make Them More Varied, Dynamic, and Engaging
https://www.dsogaming.com/mods/red-dead-redemption-2-mod-enhances-gunfights-to-make-them-more-varied-dynamic-and-engaging/
Modder Starkweather43 has released an enhanced version of the Ped Damage Overhaul Mod for Red Dead Redemption 2. So, let’s see what this new version brings to the table.
The Ped Damage Overhaul mod makes gunfights in the game feel more real and exciting. With this mod, NPCs will react more naturally when they get hurt. For example, if they’re shot in the leg, they’ll stumble while running. If they’re badly hurt, they’ll gasp, groan, and even fall to the ground in pain. Some will clutch their wounds and slowly stagger around before they die.
When NPCs get hurt, their aim will get worse, so they miss more shots. Hitting their arms or legs does less damage than hitting their chest or head. You can also knock weapons out of anyone’s hands, even lawmen. On top of that, each weapon now feels different in a fight, depending on how damaged it is and what kind of ammo it uses.
The Reloaded version brings enhanced death sounds. NPCs will no longer reuse the same two or three vanilla pain sounds when dying. Instead, the mod adds hundreds of imported audio cues, from screams and moans to gurgles and death rattles as NPCs writhe and fade.
PDO Reloaded also makes death scenes more realistic and adds a cool new surrender system. When you disarm an NPC, what happens next depends on their personality. Brave ones might keep fighting, while cowardly ones might run away. They even talk during these moments to make it feel more real. But be careful, some might still shoot you if you turn your back on them.
>> We’re back to not having media.

After 10 Years, GTA 4 iCEnhancer 4.0 Has Finally Been Released
https://www.dsogaming.com/pc-performance-analyses/grand-theft-auto-iv-icenhancer-4-0-mod-available-for-download/
Now here is a pleasant surprise. After ten whole years of development, modder Hayssam Keilany finally released a new version of his graphical mod for GTA4, iCEnhancer 4.0.
iCEnhancer is a mod that became really popular in the early 2010s. The last major version came out in 2014 and improved things like the sky, clouds, and tree colors. In 2015, the modder started working on a brand-new version. We saw some screenshots in 2022… and then nothing. Honestly, I thought version 4.0 was quietly canceled. But no. After three years, Keilany finally released it, and now we can try it out.
The modder said that iCEnhancer 4 is the first version of his mod to use physically-based lighting. It also adds new effects like better-looking fog, water, and more. This means GTA 4 should look better than ever with this mod.
Do note that iCEnhancer 4.0 only works with versions 1.0.3.0 and 1.0.4.0 of the game. That’s because these versions work best with ENB. So, make sure you’re using one of them before installing the mod.
>> The article has a less than 2 minutes trailer of this mod.

After 7 years in development, the most exciting Grand Theft Auto total conversion mod sets its sights on an August showcase
https://www.pcgamer.com/games/grand-theft-auto/after-7-years-in-development-the-most-exciting-grand-theft-auto-total-conversion-mod-sets-its-sights-on-an-august-showcase/
First conceived by creator deltaCJ in 2018, GTA 1991 began life as a hobbyist slant on the often rumoured, but never officially acknowledged, Grand Theft Auto: San Andreas Stories.
As a prequel to Carl Johnson's Grove Street exploits, the total conversion mod could indeed fit that billing, but over the course of its development, it's grown into something much bigger. Now seven years in the making, GTA 1991 is gunning for an August showcase designed to illustrate the size, stature and scope of the project. And it sounds pretty damn exciting.
For starters, GTA 1991 explores the origins of the base game's sweeping crack epidemic. Over dozens of missions, it paints its narrative through the eyes of Little Devil—a side character previously mentioned only by name in GTA: San Andreas, and said to be deceased by the time CJ takes over in Los Santos.
It incorporates a bespoke drug dealing system said to be born out of necessity, and not simply designed as a gamified side activity. And in doing all of this, it lends gravity and meaning to the hows and whys of the original 2004 crime sim's narrative in what is, clearly, a massive undertaking.
"If I take it back to 2018, then through 2020, Covid, all the way to today… I must have put in thousands upon thousands of hours into it," says deltaCJ. "I mean, I've got over a thousand hours in 3DS Max alone, probably the same in Sanny Builder and a whole bunch of other modding programs."
>> The article has a couple of screenshots.

You can now play both campaigns of the original Command & Conquer in 2-player co-op, thanks to one of its best mods
https://www.pcgamer.com/games/strategy/you-can-now-play-both-campaigns-of-the-original-command-and-conquer-in-2-player-co-op-thanks-to-one-of-its-best-mods/
Dawn of the Tiberium Age is Command & Conquer modding royalty. With a history stretching back to 2007, the standalone mod aims to enhance Westwood's 1995 classic and its Cold War spinoff Command & Conquer: Red Alert. Built in a customised version of Tiberian Sun's engine, Dawn of the Tiberium Age lets players battle together in multiplayer maps using any of the games' four factions, and features a wide array of original single-player missions, including a whole new campaign.
It's a brilliant mod as it stands, but its intrepid designers recently reached a big new milestone. As of this week, you can now play all of the original Command & Conquer's single-player in two player co-op.
This has been partly possible for a couple of years—the DTA team adapted the GDI campaign for two-player co-op back in 2023. But now, they've also tweaked the Nod storyline to support playing with a pal.
It's worth noting that DTA's co-op campaigns don't simply port the vanilla experience from C&C and stick another player in. For starters, Dawn of the Tiberian age makes numerous adjustments to the vanilla C&C experience, such as giving artillery longer range, and tweaking the perspective to be isometric rather than top-down (a-la Tiberian Sun).
On top of that, the campaigns' missions have been redesigned specifically to support co-op, as the DTA team explained back in 2023 when they announced the GDI campaign conversion. The maps have been expanded in size to support two players, and filled with additional resources and enemies so that the second player doesn't feel more like a third wheel.
While the mod aims to ensure that missions are structurally and spiritually as close to the original as possible, the team did make tweaks to certain missions where they saw "dumb" design. "An example is GDI mission 4, which was usually beat by just driving your APC into the crate. In our version you'll need to retrieve the crate with a truck and actually bring it back to the starting area for safety."
>> The article has one screenshot, but doesn’t show much about this kind of mod.

This wildly ambitious Yakuza 5 co-op mod lets you play together as Kiryu and Ichiban, even folding Like a Dragon's protagonist into the game's cutscenes
https://www.pcgamer.com/games/rpg/this-wildly-ambitious-yakuza-5-co-op-mod-lets-you-play-together-as-kiryu-and-ichiban-even-folding-like-a-dragons-protagonist-into-the-games-cutscenes/
Typical, isn't it? You wait ages for a wildly ambitious cooperative mod to arrive, then two come along at once. This week already brought us a refurbished co-op campaign for the original Command & Conquer, and now some bright spark has reworked Yakuza 5 to make it playable with a pal.
That modding whiz is Jhrino. They're responsible for Intertwined Fates, a mod that gives a multiplayer makeover to Kiryu Kazama's penultimate adventure as Yakuza's lead character. The mod enables two players to experience Yakuza 5's entire story together, with player two assuming the role of the series' new protagonist Ichiban.
Intertwined Fates doesn't just drop Ichiban into the world and then pretty much ignore him like the Sonic games do with Tails, either. It does its utmost to integrate him into every part of the experience. Alongside letting Kiryu and Ichiban explore and fight together, the mod adds playable co-op dance battles and co-op hunting. Moreover, it folds Ichiban into Yakuza 5's taxi minigame, idol battles and handshakes, although he isn't playable in these sequences.
The mod even adds Ichiban into the story's cutscenes, and aims to do so as naturally as it can. You can check out the cutscenes below. In the video's description, Jhrino says that they "decided to make [Ichiban] an extra muscle for Shinada and Haruka", so he mainly appears in cutscenes relevant to them.
>> The article has an almost 30 minutes video.

A new Dark Souls 3 lighting tool is giving modders the power to make next-gen facelifts of the FromSoft classic
https://www.pcgamer.com/games/rpg/a-new-dark-souls-3-lighting-tool-is-giving-modders-the-power-to-make-next-gen-facelifts-of-the-fromsoft-classic/
FromSoftserve on YouTube posted a preview of his upcoming Dark Souls 3 lighting engine mod on July 6, showcasing an in-depth look at DS3 re-imagined with vastly improved lighting and textures.
FromSoftserve's mod is built on top of the DS3LightingEngine, which allows for deep customization of light mechanics. DS3LightingEngine is also a work in progress, but the modder, Ragevitamins, said in an update that it will be finished in Q4 of this year.
FromSoftserve's mod isn't available just yet, but they previously released several other mods for the Souls games, including an extensive Dark Souls: Remastered overhaul and a similar visual overhaul for Dark Souls 3. Each has garnered thousands of unique downloads on NexusMods.
If those are anything to go on, FromSoftserve's next DS3 mod is sure to impress. At least, the near 40-minute demo of it does. The mod also features upscaled textures with models that have been manually updated for improved reflections and shadows.
FromSoftserve also revised Dark Souls 3's level of detail (LOD) system, noting that they "basically just turned it off" so the game loads high detail models by default. The use of LOD may have made more sense when DS3 launched nearly 10 years ago since it helped improve performance (at the expense of graphics quality), but, as FromSoftserve points out, graphics cards have improved enough that it isn't really necessary anymore unless you're using an older GPU.
>> The article has a long video, almost 40 minutes.

GAMING NEWS

S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition Patch 1.2 Released & Fully Detailed
https://www.dsogaming.com/patches/s-t-a-l-k-e-r-legends-of-the-zone-trilogy-enhanced-edition-patch-1-2-released-fully-detailed/
GSC GameWorld has released Patch 1.2 for the remastered trilogy of the first three STALKER games, S.T.A.L.K.E.R.: Legends of the Zone Trilogy. So, let’s see what this new update brings to the table.

Warhammer 40K: Dawn of War – Definitive Edition Releases August 14 with Improved Graphics and PC Minimum Requirements Revealed
https://www.dsogaming.com/news/warhammer-40k-dawn-of-war-definitive-edition-releases-august-14-with-improved-graphics-and-pc-minimum-requirements-revealed/
Relic Entertainment has announced that the Definitive Edition of Warhammer 40K: Dawn of War will be released on August 14th. To celebrate this announcement, the team shared a new trailer, as well as the game’s PC minimum requirements.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.