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I got into Cave Crave next to messing around more in Hitman. It's fairly simple, crawl through narrow passages while collecting fossils. The challenge is path finding in the maze of twisty passages in all directions. You have a piece of chalk to mark your way at cross-roads with arrows or other markings, free writing, as well as a hammer to break stalagmites out of the way and you can use smaller rocks to mark your path as well. Lastly you have handholds you can jam into the wall for vertical sections while managing your stamina for climbing.

It's quite something else to get lost in a confusing cave system in VR. The 'evil' part is, you can't save midway, either find the exit or start over next time. I did find the exit again in Devil's cave but didn't meet the requirement to mark all slabs. I was just glad to get back out lol. Will do it again tonight, now more familiar with that cave system.

I don't store the headset, I simply put it in front of the TV when not playing, always connected to the ps5, ready to go. The sense controllers have their own charging dock. So it's always easy to pick up and play in 30 seconds.

Playing in VR always feels like a satisfying 'adventure' while games on TV long ago started feeling more like chores, todo lists to check off, grinding for the sake of grinding more efficiently. VR put the play back in gaming for me. 'Beating' games no longer a goal, experiencing and experimenting is now the main goal.