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Glad I called the weapons replacing stances. I think this is logical follow-up to Tsushima since I doubt the devs would've had time to come up with multiple stances per weapon in such a short time-frame. I can see this evolve with a 3rd game where the stance and weapon systems are properly combined.

The fact you can lose your weapon has me concerned. I'm not a fan of systems like this, but with so many weapons that can be equipped, it's probably a non-issue.

The history visiting parts at her home seem like a nice way to get to know Atsu more. But I wonder what effect hey fundamentally have outside of just extra info for players.

One thing that is clear is how Yotei is expanding upon the Iki Island DLC, notably with the expanded activities, the clue system, and enemies changing weapons/ stances mid-combat.
These are all great updates and I look forward to seeing how they are implemented in the actual game.

Bounty hunts are a nice addition, and I am curious just how difficult it will be to come by money. It seems like the bounty mode is designed to help the player in that aspect. Atsu also having her bounty increase is cool, but they don't really expand on what that means in the game: will NPC dialogue reflect these changes? Are we able to be randomly challenged/ skirmished by others hunting you?

Camps and being able to purchase stuff from them is such a fantastic idea. Just a really great way to not waste the players time having to find someone to buy stuff from. I think it might even reduce fast travelling. But that said, I wish night time sequences were as dark as the cinematics. maybe there are degrees of darkness. I'm not wanting Dragons Dogma style, but something a little blacker that can make some nights feel more dangerous.

Character custimization looks really cool. Love it.

The added modes are nice to have from day 1. They're basically what Tsushima had (with a couple more) but still nice. A ltitle weird to focus on them though. The Watanabe lofi mode sounds fun, but not sure it really works. The mode needs other differences besides the music.


OTHER:

No mention of MP. Clearly not happening at launch as expected.
Even though they talk about Stealth, it doesn't seem like it's been touched. I hope AI is at least improved in this sense.

Otherwise, I think everything is looking good. I most likely will not get it this year though.