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GymratAmarillo said:
twintail said:

Can't wait to see what Yotei is going to be like. Honestly, don't care if it's almost the same as Tsushima tbh.

But I feel like the added weapons will replace stances (or maybe 2 stances per weapon). And I hope they take inspiration from MGS5 regarding movement options and dog use.

I have complete confidence in Sucker Punch, I think I have the advantage that the very first SP game I played was Infamous so of course I want more Sly (games that I played after and because of Infamous) specially now with Astro success but for me SP has always been about their open worlds.

Also this is the first SoP focused in one single game I'm going to watch, I always felt that by the time they make one of these we saw enough already so watching more would be a spoiler but we haven't seen anything more than a couple secs from this one so it actually makes the show necessary lol. 

Yeah, I've loved SP ever since InFamous as well. I've never played their Sly games, but will probably get around to it some time. I do wish their games were all available on PS4/ PS5 onwards. One day I guess.

BraLoD said:

GOTY of Yotei locked, this shit looks so good, and those Dualsense, holy... I'm speechless

Yeah, looks fantastic. Can't wait! And I think I might need to track down that dualsense...

GymratAmarillo said:

The game looks fantastic but I have a big concern.

So the series going from Tsushima (an island) to Yotei (a volcano in Hokkaido) makes sense because the least the concentration of civilization the more freedom to tell stories about characters like the Ghost or the Onryo BUT because of these same conditions these zones can look very similar even if there is a skip of more than 300 years in the shared timeline of both games. They acknowledged that one of the main "complains" with Tsushima was how empty the map feels when you aren't admiring how beautiful it is and while factors like the age and the location influence in how the map is presented, the main factor still is the core concept of the game being presented as an old Samurai movie, sadly I don't think that will be enough for the masses (or the media lol). I think there is a lot to be seen specially when it comes to Yotei itself but I really hope for Sucker's work to don't be ignored just because the chance of the map not showing any significant change is big.

I dunno, I'm not sure this will be too much of an issue. I actually think the idea of using the camp system to bring people to you to buy stuff will work towards mitigating emptiness. Now the map is literally just to just enjoy travel, as opposed a means to finding stuff to do.

I do think, however, we still need to see what dynamic nature the world becomes. If it's just like Tsushim athat might be dissappointing: hopefully there's a lot of very randomised stuff that appears. 

Nonetheless, Tsushima and Days Gone were 2 open worlds I enjoyed, and partly because the maps feel vast (in addition to other things).