The Tuesday gaming news, part one:
SALES/PLAYER COUNTS & DEALS
Steam’s Top 10
(Click here for the Top 100)
Hi! This is a gentle reminder that GOG’s Summer Sale will end in 40 hours. Have you bought everything you wanted?
The Humble Store has the Anime/JRPG Fest, with up to 90% discounts during 2 days: https://www.humblebundle.com/store/promo/animefest/.
Fanatical’s new Star Deal is Metaphor: ReFantazio, 48% off during 48 hours: https://www.fanatical.com/en/game/metaphor-refantazio.
SOFTWARE & DRIVERS
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MODS, EMULATORS & FAN PROJECTS
Sonic Adventure Path Tracing RTX Remix Legacy Version Released
https://www.dsogaming.com/mods/sonic-adventure-path-tracing-rtx-remix-legacy-version-released/
In August 2024, we informed you about an RTX Remix for the Dreamcast version of Sonic Adventure. And, almost a year later, modder reV released its final version. So, if you are a fan of the blue hedgehog, you should definitely download this mod.
According to the modder, most of the game is finished. However, the Lost World area is missing some textures because it had to be redone quickly at the last minute. There might also be some vanilla textures left in the Egg Carrier. Also, Super Sonic’s story hasn’t really been touched.
As reV explained, Sonic Adventure RTX Legacy Version uses AI tools to improve the game’s textures. There’s also another Path Tracing mod being made, called Sonic Adventure RTX Remastered. Right now, we don’t know when that mod will come out. So, until then, you can use this to enjoy the Dreamcast version of the game with Path Tracing.
You can download the RTX Remix Mod from this link. Do note that you’ll need the SADXModLoader and Dreamcast Conversion to run it. Make also sure the preinstalled “Lantern Engine” mod is disabled. You can also use this mod which upgrades the 3D models of the main cast.
>> The article has two videos.
Peak modder celebrates the grim achievement of generating 10,000 skeletons in a single day with a mod that 'creates a shared experience of failure and discovery' by littering the island with the corpses of your fellow scouts
https://www.pcgamer.com/games/adventure/peak-modder-celebrates-the-grim-achievement-of-generating-10-000-skeletons-in-a-single-day-with-a-mod-that-creates-a-shared-experience-of-failure-and-discovery-by-littering-the-island-with-the-corpses-of-your-fellow-scouts/
Despite being a game about a troop of adorable climbers being subjected to a variety of poisons, lethal weather conditions, and deadly falls, Peak is impressively delightful. If you think your wobbly little scouts aren't exposed to a sufficient amount of woe, however, let me suggest the work of modder BSMG_Steven, who's created a way to dynamically inject some existential horror for you and your comrades to confront on your climbs.
Over the weekend, BSMG_Steven released Everest, a mod that populates each day's island with the corpses of entirely real players whose scouts met their entirely real in-game ends. As its Thunderstore description explains, any time a player using the mod dies, the location of their death is saved to a server. As you play, the mod will populate the island with skeletons where other players have died.
In other words, the mod provides Peak with its own version of a Dark Souls bloodstain, but without the recorded playback that lets you watch exactly how someone managed to dodge roll sideways off a cliff's edge. Or maybe the skeletons left by resurrected WoW corpses are a better comparison: You might not know how exactly someone shuffled off this mortal coil, but you can be pretty sure it wasn't good.
In Peak, however, you can safely assume gravity did it. It's usually the gravity. At least until the lava shows up.
As BSMG_Steven writes on Thunderstore, Everest "creates a shared experience of failure and discovery," which is maybe the nicest way anyone's ever described a bunch of nameless skeletons. Still, it's apparently an experience that plenty of Peak players are happy to share: According to a tweet from the modder on X, over 3,000 Everest users generated more than 10,000 skeletons while climbing yesterday's island.
>> There are a couple of screenshots with skeletons in the article. By the way, talking about Peak...
'Hi modders: Peak devs know we're using mods to break past the 4-player limit, and they're so cool with it they're even fixing mod-specific bugs
https://www.pcgamer.com/games/adventure/hi-modders-peak-devs-know-were-using-mods-to-break-past-the-4-player-limit-and-theyre-so-cool-with-it-theyre-even-fixing-mod-specific-bugs/
They say the peak Peak experience is reaching the titular peak, but I'd argue peak Peak is falling from very high up while five to six friends watch helplessly. That feat is usually impossible thanks to Peak's unenlightened four-player limit, but of course, modders found a way.
Very quickly, at that. Since the week Peak came out, the most-downloaded Peak mod on Thunderstore (a popular front-end for easily modding Unity games) has been PeakUnlimited, a simple tweak that gets rid of that pesky lobby limit. Conveniently, only the host needs to have the mod installed for it to work.
You can still invite friends normally through Steam and (just about) everything works as intended. The mod will even spawn more marshmallows at campfires for the extra players, which is extremely helpful as food becomes scarcer in later stages. Having played most of my Peak time with the mod active, sometimes I think it works a little too well for something unintended. It's almost as if Peak developers Landfall and AggroCrab knew modders would immediately uncap the lobby size and decided to be cool with it.
In fact, they're so cool with it that Peak's latest patch fixed a bug that you would only get when using the PeakUnlimited mod:
"The end screen will no longer break hopefully in modded lobbies of greater than 4 players. Hi modders the patch notes read.
Busted! I feel like I've been caught taking a cookie from the jar, but instead of mom insisting I'll ruin my appetite, she's just made it easier to reach.
Update: Valve only blocked a creepy fascist Mount and Blade: Warband mod in South Korea, not worldwide, and the mod's own author took it down entirely
https://www.pcgamer.com/gaming-industry/at-the-request-of-south-korea-valve-pulled-a-mod-from-steam-that-glorified-the-countrys-military-dictatorship/
First reported by Korean gaming website This Is Game, and in English by Automaton, Valve acquiesced to a South Korean government request that it block distribution of an offensive Mount and Blade: Warband mod within the country. The mod was subsequently taken down by its author, leading to the misapprehension that Valve had banned the mod worldwide over South Korean law.
Update 7/7/25: Valve has reached out to clarify that the company did not remove the Gwangju Running Man mod from Steam worldwide, and that it had only blocked the mod's distribution in South Korea as it was in violation of South Korean law. According to Valve, the mod author was the one who removed it from Steam entirely in June. This puts Valve's actions more firmly in line with its prior moderation decisions outlined at the end of this story.
GAMING NEWS
Here are 9 minutes of raw gameplay from Mafia: The Old Country
https://www.dsogaming.com/videotrailer-news/here-are-9-minutes-of-raw-gameplay-from-mafia-the-old-country/
IGN has just released a new video for Mafia: The Old Country. It shows 9 minutes of raw gameplay. This is the longest gameplay video we’ve seen so far for the new Mafia game. So, if you’ve been looking forward to it, you should definitely check it out.
Splinter Cell-like MUDANG: Two Hearts Gets PC Requirements
https://www.dsogaming.com/news/splinter-cell-like-mudang-two-hearts-gets-pc-requirements/
MUDANG: Two Hearts is a game we’re really looking forward to. And, although this game will come out next year, EVR Studio has revealed its PC requirements.
MUDANG: Two Hearts is a third-person action-adventure game with a strong story. It mixes stealth, combat, and movie-like scenes to create a deep and emotional experience. The game takes place in a broken future version of Korea. It features smooth character animations, smart enemies, 3D sound, and levels you can explore in different ways, all working together to tell a powerful story.
Pulsebreaker is a retro survival horror game inspired by PS1 classics like Resident Evil and Fear Effect
https://www.dsogaming.com/news/pulsebreaker-is-a-retro-survival-horror-game-inspired-by-ps1-classics-like-resident-evil-and-fear-effect/
Anthony David Valles has just announced Pulsebreaker, a retro survival horror game that is inspired by PS1 classics like Resident Evil and Fear Effect. It’s sure to put a smile on the face of most old-school gamers. So, let’s take a closer look at it.
Here are the first details for Battlefield 6’s single-player campaign
https://www.dsogaming.com/news/here-are-the-first-details-for-battlefield-6s-single-player-campaign/
It appears that the first details for the single-player campaign for the new BF game, Battlefield 6, may have leaked online. These details were datamined from the latest BF Labs client. Still, since this is a leak, I suggest taking everything you’ll read with a grain of salt. With this out of the way, let’s dive in.
>> What is also a leak, is the Battle Royale plan from EA for Battlefield 6.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







