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Leynos said:

So take the money and instead of making one disaster like Concord. Make 2-3 smaller projects. Have half of the studios do something smaller and most trusted studios work on that big budget game. Instead of throwing all the money into the gaas pot which has been a dismal and deserved failure,

hindsight is 20/20. 

Perhaps they could've done things differently in some cases, but wanting to expand into live service is not a mistake in of itself. Sony wanting to expand it's catalogue, genre stylings, game types is a good thing. 

We know why they don't do smaller games, because they got burned on it during the PS3 and PS4 gen. There is a reason Studio Japan doesn't exist anymore, because their AA games were not selling well enough. 

At the end of the day, PS is still a healthy business. We can only hope that the success of Astrobot means they give more chances for content like this. But really, what Sony should be doing is utilising XDev more to get more content based on their own IPs rather than others.