So, I have finished Dragon Age Veilguard. It's my first DA game; might be my first Bioware game too.
I think overall I had a good time with it. Definitely when the credits rolled I thought back about the start of the game and where the story had taken me. I don't think the story is anything revolutionary, but I had a good time with it as you battle to stop Elven Gods from trying to reshape the world as they see fit.
The problem with the story is how conversation choices are worked into the system. At first, I felt like being agreeable and going to answers that I think made sense to not escalate the situation. But then I decided to mix it up a bit but ultimately even when the MC pushes back or gets a little more aggressive in their answers, the end result is almost 95% the same. It's not like the general flow of convo choices change anything, if at all. When they are, the game pretty much prompts you that it will. There are some odd ones where the game doesn't, but this only changes some conversations later in the game, but nothing that really impacts anything.
I thought this was a shame, and after a while for some convos I had little interest in, I just chose a random answer because I knew it wouldn't matter. But beyond that, I liked the story. And there are some fun set piece moments that I think really well. The final set of missions feels pretty epic in scope, even if they probably aren't under closer inspection.
I played on performance mode because the 30fps felt too sluggish to play this game. And even then, I don't think the visual upgrade was worth it. Graphically, the game is acceptable. The art style pushes it more, and I loved the character designs of the main characters. The character creator seemed robust, but also a little tough to get a model I really wanted. I settled on something acceptable, so it's not something I can complain about. At 60fps, the game feels better to play and I don't recall there being many noticeable dips, so that's good.
The game plays like an action RPG where you can control your party in regards to how to use their main spells and who to focus on attacking. There's a bunch of skill and build upgrades you can unlock. There's tons of armour. There's the ability to add extra skills to all items/ armour/ weapons. At some point, it just became a bit too much for me and I kind of forget it existed. Had to spend like 25 levels of of skills upgrades when I finally realised. I personally think there's too much, but it is an RPG so I shouldn't complain. You'll either enjoy the action rpg angle of it, or you won't. I'd avoid it if you'd prefer more strategy based or turn based systems. But I had fun with the combat, but it's worth nothing that there isn't a lot of variety here in terms of what you can do in combat unless you respec and keep changing things up. I honestly didn't care because I found what I chose to make for a good enough combat loop.
Overall, I think Veilguard could've used more time to fix up story/ convo related systems. But I enjoyed my time with it. I'm actually curious to see what a new Dragon Age will be like (if EA ever explores the idea). Not sure I'd go back into the series though.








