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Hardstuck-Platinum said:

I've been seeing a lot of articles and videos claiming that the PSVR2 is dying/dead, so now I'm not sure what to believe with how it's doing for Sony. It's such a great bit of tech that I'm not surprised you really like yours. I have a PSVR 1 and Wipeout Omega collection is incredible on it. The change in visual perception actually makes the racing challenges easier to complete which I thought was impressive. People call it a gimmick but it clearly isn't if it's the only way I can complete the hardest challenges in the game. 

The main complaint I hear for PSVR2 is the lack of big games but you're saying you got a dozen in your backlog + ones in future you'll get day one? Any "big " ones in there or are they all smaller titles? Name a a few maybe?

I'm current sucked in to Hitman WoA, 115 hours spend on it already. 

Upcoming games I'm certainly getting is Aces of Thunder (Ace Combat), Thief: Legacy of Shadows, Cave Crave (July 10th spelunking), Low-Fi (Cyberpunk), Dreams of Another (Q-games from the Pixeljunk series)

Games I have sitting in my backlog to play: The Midnight Walk, Epyka, Arizona Sunshine 2, Wall Town Wonders, Into the radius, System Critical 2, Wanderer Fragments of Fate, Alien: Rogue incursion, Behemoth, Metro Awakening, The Room VR, Hubris, (Another) Fisherman's Tale.

Still want to go back to and finish Madison VR, Propagation Paradise Hotel (Silent Hill 1 clone), Paper Beast, Red Matter 2. Max Mustard, Ven VR.

Plus there are always more puzzles for Puzzling Places, more fun in GT7, more fun with Synthriders.


Yeah most are smaller titles, also cheaper. Aces of Thunder and Thief should have a lot of content. 

There are other larger games like Arken Age but that's not my cup of tea. I would try it if I had more time but sword fighting in VR isn't all that great imo. (Behemoth has it as well but I want to play that for the SotC boss fights)

Racing is indeed far easier in VR. If they don't complicate things that is. I just bought VRider SBK, that still needs some polish. Main issue is you have to hold your arms out pretending you're holding handle bars and lean to steer. Just let me use an analog stick like Exocars and GT7 :) (Got some tips for VRider to put your elbows on your thighs and race like that leaning forward...)

Yet judging braking distances feels natural in VR, as well as your peripheral vision giving you information on how the car is positioned in turns, distance to the side, closing rate to the walls / edges and so on.

Everything is easier actually, throwing is the best example. Shooting, platforming (judging distances), awareness of your surroundings, not getting lost, making a mental map. 


But you have to be content with DVD quality visuals. The resolution isn't there yet, nor the power. To get the same fidelity as on a 4K TV you need 8K per eye, we're at 2K per eye now.