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Imagine actually laughing at the PS2 graphics leap while hyping Switch.

Gran Turismo 3 was pretty much a generational leap over Dreamcast's Sega GT (let alone PS1's GT2) AND ran at twice its and Forza Motorsport's framerate. The PS2 was designed different and difficult to develop for. Some early multiplats looked inferior to Dreamcast but its best exclusives were on a different level. Later multiplats were barely inferior to GameCube/Xbox (and not all of them. Need for Speed Hot Pursuit 2 PS2 version shat on the other versions. MGS2 and SH2 had superior effects to Xbox versions with MGS2 running twice the framerate). I owned all systems in that era including a gaming PC, the one multiplat I had that did look much better on Xbox was Splinter Cell Chaos Theory. Didn't need a side by side comparison to see the huge difference.

Gen 6 on the whole is the biggest generational jump in gaming history. It didn't really matter that Dreamcast had a headstart when you still got visually jaw dropping games in GT3 and MGS2 as early as 2001, and games kept looking better over the years on PS2/GC/Xbox. Riddick and Doom 3 were near generationally better than Dreamcast's best looking exclusives, and two generations better than PS1's lol.

Switch, which is a closed and optimised Nvidia Shield (launched 3 years earlier) was way behind 2013 home consoles. Makes sense since it's a handheld at its core, but it doesn't matter from a home console gamer's perspective. Nintendo killed their traditional home consoles by going "hybrid" and sacrificed graphics in the process. So unless you gamed exclusively on handhelds and never seen a home console game, the "jump" was backwards. Switch had no technological MGS2 or GT3 moment. Graphics hardly matter these days anyway, even highend PC's are meh in my eyes.

Last edited by Kyuu - on 28 June 2025