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Idas said:

The whole industry is going all-in on big IP. Just look at some moves from major publishers in the first half of 2025:

  • Warner Bros. is only making games based on Mortal Kombat, DC, Game of Thrones and HP.
  • EA is doubling down on Battlefield, The Sims and its sports games, trying to revive Apex, while staying away from new licensed IPs.
  • Take-Two is focused on GTA, Red Dead, Borderlands and Civilization. They even sold Private Division because, in their own words: "We're in the business of making big great hits."
  • Ubisoft created a new subsidiary just to handle Assassin's Creed, Rainbow Six and Far Cry.
  • Square Enix is cutting back hard—"quality over quantity"—and scrapped a bunch of unannounced projects.

And then there's Microsoft, now the biggest game publisher on the planet. They're going to follow the same way.

On top of that, MS is slowly moving away from being a platform holder to just being a third-party publisher. That's a big change because when you're not managing a console ecosystem (and Game Pass is less important than 5 years ago), you don't need variety, you need hits. And if a game costs a ton, takes 5–6 years, and doesn't make a big splash the developer is probably getting canned or the publishing agreement finished.

I don't like this either, but among other things, this is the result of most people sticking to the same few games: CoD, Fortnite, Minecraft, Roblox… In this scenario if your game isn't huge and can't hold attention for long enough, maybe it's just not worth the investment—especially when you're publishing at Microsoft's scale.

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Saw this post by Idas and it's really depressing when you look at statements from recent 3rd parties.

Saw this thread chain by Seamus too (Xbox Father).

Seamus Blackley: "The games business is about games. If you’re in the games business, and somehow (as often happens) your company somehow is now focused on something else (AI, XR, “IP,” acquisitions, etc.) you’re in for a period of struggle. Everyone will wonder what’s wrong. But you know. It’s about games. Gameplay." — Bluesky

Seamus Blackley: "It’s hard to sit in a room with a bunch of finance and MBA people and tell them this. Especially when there’s either a lot, or else not very much money in the bank. They will tell you to do all sorts of dumb shit. They will mock you for talking about gameplay and gamers." — Bluesky

Seamus Blackley: "They will also confuse you by supporting mission statements, PR, and marketing messages that claim quality and gameplay are the company’s core values. But in reality games are secondary to them. Games are widgets to sell. You make em cheap and push them into the funnel. Make those quarterly targets!" — Bluesky

Seamus Blackley: "If you love games, make games well, and consider business to be a necessary evil, these folks will really frustrate you. Some of your friends will inevitably decide that success requires becoming like them, and it will feel like they have turned to the dark side. If you’ve been here you know. 😔" — Bluesky

Seamus Blackley: "You will hear that “it’s time to grow up!” and “this is how the world works!” but paradoxically, the fortunes of the organization will start to wane. Gamers, as you know in your gamer heart, don’t give a shit about EBITDA or KPIs. They pay you when you give them a game they love. Simple but hard!" — Bluesky

Seamus Blackley: "Now, the MBAs and business folk are not evil. They’re actually around most likely because you’ve had some success! But they have grown up in a world of hard facts and numbers, and this idea of gameplay and “fun” is hard to quantify. It scares them, and it’s understandable. Remember this." — Bluesky

Seamus Blackley: "This is a pattern that exists in every creative industry. Success brings a change that makes future success harder. And for a moment the new business focus will increase sales. Right until the “what’s the next game” conversation happens. Now your world has changed. It’s harder to do the right thing!" — Bluesky

Seamus Blackley: "I get asked a lot about “what’s wrong at Xbox?” This is my answer. Organizations go through waves of this pattern. Sales of games from these organizations follow the pattern, and go up and down, feeding into it. It’s a crazy roller coaster. Especially at a big company that has other non-games biz." — Bluesky

Seamus Blackley: "Nintendo has a huge advantage here as their only business is their games, so they face less of this (but not none). Sony did a great job at avoiding this by elevating developers in the brand. Xbox has always struggled because it exists within and depends upon the fate of other business inside MS." — Bluesky

Seamus Blackley: "I really hope it works out for Xbox. It is a thing, an idea, an effort, a dream and an accomplishment that is so dear to me that I can’t really describe it in words. So, go sweet Xbox go. Do the right thing. Make us smile." — Bluesky

It feels like he's telling Xbox leadership to fight harder to protect their employees from the money grubbing cunts at Microsoft. Honestly Phil needs to resign though, how can he show his face in the Xbox company to his employees when he has gone through multiple successive thousands of employees layoffs then he's going to celebrate the 25th Xbox anniversary? He has failed his employees.

Why should Xbox employees give a shit about Microsoft when they don't give a shit about them? Why should they work hard to deliver great products when it doesn't matter anyway? They'll get laid off either way whether they make something terrible or make something amazing! Microsoft doesn't care, they only care about the line on a graph. Microsoft is incapable of understanding what massive layoffs every 6 months do to employee morale because Microsoft is incapable of empathy.

How can people work under these conditions? Living under constant fear of being laid off and knowing it doesn't matter how hard you work, how good of a product you make, you're just a number on a chart that is available to be sacrificed to the Line God and there is literally nothing you can do to guarantee your job is safe. This industry is going to lose so much talent when these people inevitably fuck off out of it and join a different industry where they aren't treated like shit being laid off every 6 months but hey at least we'll have AI right Satya? /S.

I can't say I'm a fan of Xbox at all now, I'm only a fan of the developers/IP under Xbox because they own a lot of amazing developers and employee a lot of amazing people, they have a lot of IP that I still love, these incredible developers still make brilliant videogames for us, the only support shown should be towards them.

Last edited by Ryuu96 - on 26 June 2025