C’mon, You knew there would be a third part of the gaming news, right?
War Thunder players have done it again: Yet another restricted document is leaked to win a forum argument
https://www.pcgamer.com/games/war-thunder-players-have-done-it-again-yet-another-restricted-document-is-leaked-to-win-a-forum-argument/
It's a day ending in "y" so you know what that means: as per tradition, military documentation not cleared for public release has once more been posted on the War Thunder forums in order to win an argument about a piece of hardware. If this sounds familiar, maybe it's because you've previously read about leaks involving the Eurofighter Typhoon and F117 Nighthawk, or the M2A2 Bradley.
A brief primer: War Thunder is developed by Gaijin Entertainment, a free-to-play military sim with real-world hardware from various eras. The game's schtick is realism and attention to detail, which attracts a considerably knowledgeable crowd of enthusiasts, including military personnel, who like to argue over the veracity of how the game simulates various vehicles.
Which is how we end up with things like a June 21 thread titled "All Harrier 2 missing extreme maximum G factor," where a War Thunder player called MatrixRupture decided to take the red pill. "We all know the Harriers are terribly incorrect," they begin. "Since the AV-8B manuals have been opened to be shared let's take a look… All that needs to change is the out-of-balance motion."
Valve announces Team Fortress 2 is getting 'a much-needed update' focused on Mann vs. Machine: 'A chilling cautionary tale where an artificial consciousness tried to take all our jobs'
https://www.pcgamer.com/games/fps/valve-announces-team-fortress-2-is-getting-a-much-needed-update-focused-on-mann-vs-machine-a-chilling-cautionary-tale-where-an-artificial-consciousness-tried-to-take-all-our-jobs/
Valve has announced an upcoming Team Fortress 2 update as only Valve can. A new blog post begins:
"Thirteen years ago, we launched Mann vs. Machine, a chilling cautionary tale where an artificial consciousness tried to take all our jobs. You didn't know it back then, but that was actually a literary device called 'speculative' fiction, where writers (us) accurately predict the future (the present), but then hide it so as not to cause widespread panic."
Mann vs. Machine made its debut in 2012 and ever since the PvE mode has been one of the more popular ways to play: even today you'll easily find a match. Up to six players fight waves of AI bots (themed around the TF2 characters) while pushing a payload towards Mann Co., and spending cash to upgrade between rounds.
In a roundabout way, Valve says Mann vs. Machine is getting "a much-needed update" and so it's asking "the community to submit Mann vs. Machine maps and missions in time for that update" which has "the fictional deadline [of] Wednesday, August 27th."
Palworld studio changes its mind about releasing its co-op Hollow Knight-like in early access, will go straight to 1.0
https://www.pcgamer.com/games/action/palworld-studio-changes-its-mind-about-releasing-its-co-op-hollow-knight-like-in-early-access-will-go-straight-to-1-0/
Two years ago, Palworld answered the question, "What if Pokémon had base building and multiplayer?" Never Grave: The Witch and the Curse, Pocketpair's next game, developed by a new internal team, is giving the same treatment to Hollow Knight.
(...)
In its first Steam page update in over a year, Pocketpair now says Never Grave will forgo early access altogether, releasing in its full 1.0 form instead.
'The fans had no influence' on Karlach's improved Baldur's Gate 3 ending, says voice actor Samantha Béart—Larian had to dodge Starfield, but it was 'very much planned'
https://www.pcgamer.com/games/baldurs-gate/the-fans-had-no-influence-on-karlachs-improved-baldurs-gate-3-ending-says-voice-actor-samantha-beart-larian-had-to-dodge-starfield-but-it-was-very-much-planned/
Baldur's Gate 3 was one of the best RPGs of the decade when it came out—and that accolade was only polished and shined in the ensuing months as Larian added patches to stitch up its wobbly ending. The biggest of these is, naturally, the epilogue—but there were a couple of minor additions before Patch 5, too.
For instance, Karlach got a whole new punk-rock conclusion that (spoilers, obviously) saw her light up a cigarette and charge a horde of devils—returning to Avernus for another chance at life with her new friends.
>> I’m cutting it there for the spoilers. Oh, and she knows about those stories written about Karlach...
FromSoftware to make the most brutal boss in Elden Ring Nightreign even harder, as Fulghor gets picked to be the next Everdark Sovereign
https://www.pcgamer.com/games/rpg/fromsoftware-to-make-the-most-brutal-boss-in-elden-ring-nightreign-even-harder-as-fulghor-gets-picked-to-be-the-next-everdark-sovereign/
It's coming up to a month since Elden Ring Nightreign was released, and as players begin to get more comfortable with all the existing Nightlords, FromSoftware has begun to release Everdark versions of the bosses—suped-up atrocities which have a third phase.
WoW snaps up one of FF14's best features by letting players choose how many particle effects they want swamping their screens during raids
https://www.pcgamer.com/games/world-of-warcraft/wow-snaps-up-one-of-ff14s-best-features-by-letting-players-choose-how-many-particle-effects-they-want-swamping-their-screens-during-raids/
World of Warcraft's been making strides in the realm of visual clarity, recently—like upgrading its dreaded swirlies into actual, proper AoE markers. Well, more strides are just around the corner as Blizzard continues to make improvements.
As posted on the public test realm (PTR) forums for the game's upcoming patch, Ghosts of K'aresh, Blizzard'll be implementing a proper "spell density" system into the game. As the post explains, spell density currently just adjusts things based on your framerate—if you had a beefy system, you'd still be seeing every fireball and shadowbolt your raid could output.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







