The second part of the gaming news:
MindsEye's catastrophic launch to be followed by layoffs at former GTA producer's studio
https://www.pcgamer.com/gaming-industry/mindseyes-catastrophic-launch-to-be-followed-by-layoffs-at-former-gta-producers-studio/
Build A Rocket Boy, the studio founded by former GTA producer Leslie Benzies, has begun a redundancy process (thanks, IGN). A 45 day consultation process has begun, which under UK law happens when an employer is planning over 100 redundancies within a 90 day period (Build a Rocket Boy is estimated to have 300 employees within the UK).
Stellar Blade's director admits 'the narrative was lacking', but wants to make up for it in the sequel
https://www.pcgamer.com/games/action/stellar-blades-director-admits-the-narrative-was-lacking-but-wants-to-make-up-for-it-in-the-sequel/
Stellar Blade director Kim Hyung Tae has admitted that the game was a little lacking in the story department, citing costs and a lack of developers in Korea who are familiar with more narrative-driven games.
Dune: Awakening is changing its endgame in response to player complaints: 'Our goal is not to force PvE players to interact with a PvP system that they may have no interest in'
https://www.pcgamer.com/games/mmo/dune-awakening-is-changing-its-endgame-in-response-to-player-complaints-our-goal-is-not-to-force-pve-players-to-interact-with-a-pvp-system-that-they-may-have-no-interest-in/
Just a few days after a Dune: Awakening AMA in which developers promised some changes to the endgame, here's the first: Creative director Joel Bylos said today that some areas of the deep desert will be flagged as "partial warfare (PvE) areas," enabling players to explore what it has to offer without fear of getting caught up in fights they don't want.
After more than 7 years of development with nothing to show for it, Riot cancels the Minecraft-inspired sandbox RPG Hytale and closes the studio making it
https://www.pcgamer.com/games/rpg/after-more-than-7-years-of-development-with-nothing-to-show-for-it-riot-cancels-the-minecraft-inspired-sandbox-rpg-hytale-and-closes-the-studio-making-it/
After more than seven years of work, development of the sandbox RPG Hytale is being cancelled, and developer Hypixel Studios is being closed by parent company Riot Games.
"Today, I shared some incredibly tough news with the Hypixel Studios team: we’re ending development on Hytale and beginning the process of winding down Hypixel Studios over the next few months," Hypixel co-founder Noxy wrote in the cancellation announcement. "This is not the outcome any of us—at Hypixel or at Riot—wanted. But after years of pushing forward, adapting, and exploring every possible path, it became clear we couldn’t bring Hytale to life in a way that truly delivered on its promise."
Bloodlines 2 developer The Chinese Room has laid off employees, but Paradox says the game is still coming in October
https://www.pcgamer.com/gaming-industry/bloodlines-2-developer-the-chinese-room-has-laid-off-employees-but-paradox-says-the-game-is-still-coming-in-october/
Almost side-by-side with the release of surprise Still Wakes the Deep expansion Siren's Rest, it appears that developer The Chinese Room has laid off an unknown number of employees. The cuts will apparently not have an impact on the schedule of the studio's current project, Vampire: The Masquerade – Bloodlines 2, however, as publisher Paradox Interactive says it remains on track for October.
'There are big-ass tanky guys': Cronos: The New Dawn devs discuss the gruelling combat and beg players to not let the enemies merge, 'You will suffer'
https://www.pcgamer.com/games/horror/there-are-big-ass-tanky-guys-cronos-the-new-dawn-devs-discuss-the-gruelling-combat-and-beg-players-to-not-let-the-enemies-merge-you-will-suffer/
Cronos: The New Dawn is Bloober Team's next step after a successful Silent Hill 2 remake, and it's all on them this time. While there may be no original source material to work off, the devs aren't straying too far. Cronos is set to be a survival horror game; an incredibly gruelling one by the sounds of things.
System Shock 2's remaster is delayed for everyone but you and me
https://www.pcgamer.com/games/rpg/system-shock-2s-remaster-is-delayed-for-everyone-but-you-and-me/
Bad news: after over six years in development, Nightdive's remaster of System Shock 2 has been hit by one last delay, for old times' sake. Good news: since you're reading about it on this website, it almost certainly doesn't matter to you.
System Shock 2: 25th Anniversary Remaster has been pushed back from June 26 to "the first two weeks of July," but only for console players. Anyone playing it on their desktop, laptop, Steam Deck, or what-have-you is still getting it on June 26—the PC version isn't getting any delay at all.
Türkiye's answer to Disco Elysium just broke cover, featuring more lawyers, fewer cops, an indeterminate amount of communism and twin fistfuls of guilt and regret
https://www.pcgamer.com/games/adventure/turkiyes-answer-to-disco-elysium-just-broke-cover-featuring-more-lawyers-fewer-cops-an-indeterminate-amount-of-communism-and-twin-fistfuls-of-guilt-and-regret/
Here are the two things I enjoyed most about visiting Istanbul a few years ago. One: the comingling of millennia of history and a patchwork of cultures at the meeting point between Asia and Europe, a city that has more compacted history in a square metre than most places do in a square mile, an endless festival of artistic and culinary pleasures. Two: there are like a billion cats everywhere.
Pera Coda—a Disco-Elysium-inspired "surreal narrative mystery" from Turkish studio Elyzio—promises to capture at least half of that: it's "set in Istanbul, a city of beauty in chaos," and offers "a surreal rendering of one of the oldest cities in the world, featuring iconic real-world locations." I will be staging a one-man riot if there isn't a new cat every few feet, though. Standards are important.
The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead'
https://www.pcgamer.com/gaming-industry/the-stop-killing-games-initiative-is-close-to-its-final-deadline-and-after-that-its-leader-is-understandably-done-either-the-frog-hops-out-of-the-pot-or-its-dead/
Ross Scott—also known as Accursed Farms on YouTube—has been fighting tooth and nail for almost a full year to help spearhead game preservation. Starting after it was announced that Ubisoft's The Crew would be shutting down, permanently ending support for the game, Scott launched the "Stop Killing Games" initiative.
As per a YouTube video (shared above) it's been a hard-fought battle—one that may well be in its twilight years. Given the UK government's stubborn stance on the issue, Scott's got his (tempered) hopes on the European Citizens' Initiative which, since its launch last August, is still shy of half a million signatures.
That makes a twofold deadline for the Stop Killing Games initiative. Or, at least, one headed up by Scott: The UK petition, which ends July 14, and the EU Citizens' Initiative, which ends July 3.
Overwatch 2 Season 17 is 'all about giving you more customisation' as 3 new heroes are added to Stadium with some pretty busted abilities
https://www.pcgamer.com/games/fps/overwatch-2-season-17-is-all-about-giving-you-more-customisation-as-3-new-heroes-are-added-to-stadium-with-some-pretty-busted-abilities/
Overwatch 2 Season 17 is carrying on the trend of positive upheaval with new changes to how the base game is played, alongside more additions to Stadium, Overwatch's newest and biggest spin-off.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







