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Oh! You thought there wouldn’t be a third part of the gaming news? Well, you’re wrong!

No wonder it took so long to rerelease Final Fantasy Tactics—the source code was lost: 'Keeping that kind of data wasn't a normal thing to do at the time'
https://www.pcgamer.com/games/strategy/no-wonder-it-took-so-long-to-rerelease-final-fantasy-tactics-the-source-code-was-lost-keeping-that-kind-of-data-wasnt-a-normal-thing-to-do-at-the-time/
I played Final Fantasy Tactics in an emulator on my phone. It was not ideal. (Perfect for Advance Wars, though.) Later this year, me and you and everyone else will be able to play it in a proper remastered version when Final Fantasy Tactics: The Ivalice Chronicles comes out on PC and consoles. But it wasn't as easy as pressing the big red button that says "smooth graphics filter".
As director Kazutoyo Maehiro told Square Enix in a recent interview, "There were a number of major challenges, but all of them stemmed from the fact that the master data and source code from the original game no longer existed. This isn't to say that they were mishandled or poorly managed or anything like that—keeping that kind of data wasn't a normal thing to do at the time."

You aren't just imagining things: Elden Ring Nightreign player confirms it's 6x harder to revive someone at 3 bars when compared to 1, because FromSoftware's UI is basically lying to you
https://www.pcgamer.com/games/rpg/you-arent-just-imagining-things-elden-ring-nightreign-player-confirms-its-6x-harder-to-revive-someone-at-3-bars-when-compared-to-1-because-fromsoftwares-ui-is-basically-lying-to-you/
If you've played Elden Ring Nightreign, you've likely had this experience. Your friends are both down and at three bars. It's to the wire. A Nightlord is bearing down upon you. You rush to bring them back up, start to swing, and mutter to yourself: "Why is this so hard?" then you're flattened into paste because you had the camera pointing the wrong way.
This has happened to me so often that I no longer bother trying. I'm more likely to clutch a run playing defensively and saving my ult to revive my teammates—which, in fairness, feels like the intended design. But why, you might ask, does it take so long? Turns out, FromSoftware's UI is basically lying to you.

Dark day for humanity as Gex Trilogy achieves 'huge success,' patches in its cursed EU voices from Red Dwarf's Cat and the 'Ding dong' guy
https://www.pcgamer.com/games/action/dark-day-for-humanity-as-gex-trilogy-achieves-huge-success-patches-in-its-cursed-eu-voices-from-red-dwarfs-cat-and-the-ding-dong-guy/
Reader, I hoped I'd never have to write these words. I hoped you'd never have to read them. But it falls to me to report that, in a clear violation of mankind's covenant with god, Limited Run Games' remastered Gex Trilogy has apparently attained "huge success."
(...)
In US versions of the original three games (and in all versions of the Limited Run remasters) those quips were voiced by none other than Dana Gould. But if, like me, you remember playing Gex 2 and 3 around a friend's house on a rainy day in the UK (or elsewhere in Europe), then you probably remember different actors. You remember Leslie Philips (the ding dong guy) in Gex 2 and Danny John-Jules (Cat from Red Dwarf) in 3, with Gould taking the main role in the first game in all territories.
To celebrate the unthinkable success of the Gex re-do, Limited Run has brought those voices back. As of Monday, Gex players can enjoy the vocal stylings of Philips and John-Jules simply by changing the game's regional flag to their preferred territory before starting the game. Saves aren't compatible between different regional versions, as if the voices of Leslie Philips and Dana Gould were to ever combine, the world would end screaming in agony.
>> I must admit I have fond memories of Danny John-Jules from Red Dwarf, but I also like his role as Dwayne Myers in Death in Paradise.

'The winds of change are blowing': After 159 days Marvel Rivals has finally nerfed Storm, albeit not by much
https://www.pcgamer.com/games/third-person-shooter/the-winds-of-change-are-blowing-after-159-days-marvel-rivals-has-finally-nerfed-storm-albeit-not-by-much/
It's been about half a year since NetEase gave Storm a massive touch-up in Marvel Rivals. A somewhat temporary fix to players not touching the X-Men hero in Season 0, when Season 1 came around the devs simply made her too strong to resist.
(...)
As part of Marvel Rivals' 2025 06/19 balance patch, Storm has been weakened, very slightly. "The winds of change are blowing," the balance patch says. "We're slightly reducing the frequency of her Ultimate Ability." Now her energy cost for Omega Hurricane will be 3,400 instead of 3,100.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.