JEMC said:
HoloDust said:
Usually, inbuilt UE's TSR is disabled when you enable any external solution, so that's why I was wondering how come it lets you choose both (I checked, it doesn't - it gets greyed out and external upscaler sets rendering resolution). As for rain, I just checked Daniel Owen's performance test video from couple of weeks ago, when demo was released, and I was right - I'm not going insane, that's how I remember it when I've played it, there was no rain :P As for performance, from my fiddling with both FSR and XeSS in game, if you ran it at 1440p native (so TSR 3D Resolution setting at 100%) and you were getting 22-24fps, remaining at the same visual settings and going with FSR Balance or XeSS Quality should give you about 90% more frames...which is quite a bump up...so maybe then you can increase some gfx settings and see where it lands? |
Well, I already did that, going from low settings to medium and still getting those extra 8-10 fps. I wouldn't try pushing it further than that, it wouldn't be worth it, in my opinion. On another note, one thing I'd like them to change is them going from FSR3 to 3.1, so get better results and give the option to RDNA4 users to enable FSR4 from the AMD control panel. After all, it's still in development and it shouldn't be that hard to make this change, right? |
Yeah, enabling upscaling model in control panel should be a thing. nVidia control panel does have it, but it doesn't always work - go figure.
You might find XeSS better looking, I generally prefer it much more than FSR, with lot less image breakup, and you can run it at Quality at the same performance as FSR Balance.