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curl-6 said:

Got a tl;dr of the key points?

And yeah given how Series S struggles with a lot of UE5 titles I don't envy them trying to squeeze this thing onto it.

No, no TL;DW unfortunately, I'll be checking EG if they post it there as summarized article and paste it over here if that happens.

They talked about a lot of tech stuff, changes from REDEngine, how they've managed to overcome limitations of UE5, why hardware only Lumen, how they "fixed" Nanite for foliage and how to keep those 13 PS5 cores heavily busy at all times and running things as much in parallel as possible - they've set their goals for 60 fps, and with all the things they are trying to achieve on hardware that is not very RT oriented, that is tall order.

These are some of takeaways, I guess (this is from PC Gamer):