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JEMC said:
HoloDust said:

Yeah, it's quite blocky - I intended it to play it anyway with ShaderGlass, but when I fired it up and saw how low res it is, ShaderGlass with some old CRT/composite emulation preset was a must - I have no problem playing pixel art games when they look the way they actually did back then on CRTs, but raw, unmodified pixel art is very grating to me.

Managed to try Hell is Us?

I did, yes!

It's painfully obvious that my 1070 isn't up to the task, those min rquirements are likely for 1080p and 30fps so, while expected, the experience wasn't as smooth as I would have liked.

I like the exploration, although for players like me that like to explore every inch of the map, that openess may cause some headaches further into the game if the maps get bigger. The puzzle to open the door to the cave was easy to guess and I had no problems finding the "treasure" of the little girls note.

Combat was a mixed bag, because the framerate wasn't great and, for some reason, I tried to use the left trigger to lock on enemies instead of using R3. Which yes, I understand that you using the trigger to give orders to your drone is necessary, but R3 for lock on is weird to me.

In any case, with not too many enemies on screen, the fights felt ok, not too challenging but not a walk in the park either.

So yeah, I'm digging the game, but I'll need a GPU upgrade to play this game.

Yeah, GTX 10s are getting really long in the tooth. Have you tried how TSR vs XeSS compares performance and quality wise?