| LegitHyperbole said: That sucks. I tell yaz, we have to revolt and ask for patch rollback on singleplayer games. I've had two games this year that were the same situation, just another reason to wait a few months. I'll never play a game that requires a build again until patching is doen with. And on top of that I had to deal with KCD sucking near 200gigs of my Internet and I'm not even playing it, heard they broke that game too and they had 20gig hot fixes...20 gigs. |
Back to 1 star rating and not gonna pay $40 for the 2 extra levels now.
Publishers that don't respect my time get no respect in return. They did it before (patch breaking save games) yet that time it was 'understandable'. There was an issue with save games, easier to not include a save converter to fix the broken saves. This time they just changed something causing all saves to stop working and simply crashing back to 'desktop'. It's not something they could have missed, it's deliberate negligence as everyone is experiencing the same issue. Not even adding a warning that old saves are not compatible.
I'll give it another try tonight, probably end up killing the whole village and putting them in a big pile lol.
That's gaming nowadays, play fast before a patch patches you out. Happened with Elite Dangerous, happened with FS2020, happened with PoE2. Don't get invested in modern games I guess.
Online has become a net negative for gaming. Releasing broken games with day 1 patches or requiring to download the entire game again anyway, servers turning off, patches introducing bugs and altering game play, then the entire game gets delisted for license nonsense.
Dammit, I don't have any retro VR games to fall back on...







