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Pemalite said:
HoloDust said:

Yeah, it will have everything to do with the price - I was comparing $349 9060XT with 5060Ti, which is currently in stock at its MSRP of $429. Personally, I would go that extra for 5060Ti for DLSS and better RT, but I'm guessing if AMD keeps those models at their MSRP, it has a shot at nVidia at that segment.

9060XT, from my perspective, is not that great of a deal compared to how 9070XT, at least at launch, measured against 5070 Ti, though currently difference in price is too small not to go for 5070Ti.

All comes down to price for me, hence the 9060XT ($630) over the 5060Ti 16GB ($800) vs the 7800XT ($750).
I tend to go high-end on the rest of my system and would prefer to buy a mid-range GPU and just upgrade a little more often...

Already seeing the 16GB cards sell out here leaving the more expensive $700 Radeon 9060XT 16GB's, which is still cheaper than the 5060Ti 16GB... But not what I would call budget or mid-range pricing.

I would hazard a guess we might see pricing on the 9060XT 16GB cards creep towards $800 AUD over the coming months, pricing will always be dictated by what the market is willing to pay.

In AMD's defense I haven't really missed out on nVidia's features... I rather turn settings down and hit native resolution than use something like DLSS, FSR or XESS which introduces artifacts and stuff, I feel upscaling is more useful for laptops and handhelds where there could be potential power savings.

RT definitely needs some work still, but the 9000 series is "good enough" that it's at-least usable now.

Oh yeah, that's 110USD difference between 9060XT and 5060Ti, which is quite a gap, especially if you don't care for DLSS. In the longer run, when more games support FSR4, that price difference will become even more pronounced.

As for upscaling - give it a shot with FSR4 in games that support it - it really looks good, and even better than DLSS3.

I find upscaling to be quite valuable in lot of cases, be it running PC more silent, having some graphics settings turned higher, but especially in the case where you have enough GPU juice and want to run downsampling from higher than native res.

I played Mandragora that way, setting rendering resolution to 5120x2880 (I'm on 1440p screen), turned DLSS performance on, which then rendered at 1440p and upscaled to 2880p, and than DSR did its thing and downscaled it back to 1440p. You might be wondering why, but I played most of the game with two-handed sword which is at this very sharp angle when at reast, so even with DLAA at 1440p it looked very jagged. Well, with this approach, all, and I mean all jaggies were smooth as silk, and I avoided severe performance penalty if I only ran DSR at 2880p with no DLSS.