| IcaroRibeiro said: About Nightreign: It's really only for the most hardcore Souls fans you can imagine. Positives: Mixed points: Negatives: |
I do agree that the game balancing feels like it's built around you knowing stuff about Elden Ring and already having a good grasp of most mechanics, especially when the expedition bosses push you even when you have all that.
On the flipside, every time I have finished an expedition successfully, it has been with a decent team, on a decent run, with all healing running out on the last 1/6th of the boss' HP after building knowledge on the previous 3-5 boss attempts. I usually don't expect to beat a rougelike's run boss on a first attempt so I think this balance is not unfair and leads to some of the most best multiplayer boss moments outside of something like MH.
I would not be too disappointed if they tone down the boss HP bars or something but I really think the main aspect they should work on is teaching people about the game in an organic way. The cryptic stuff is great for their single-player focused games as you do not have a clock, the concept of losing a run and also a constant online connection to worry about there.
For example, using poison to create openings and break grabs on a certain bite-happy boss changed the fight a great amount but you need to get people to see the small weakness icon when choosing the expedition (or read the cryptic description), understand that location rewards have their elements/ailments displayed on the map so you can track a poison wep and also remind the player that a lot of those weps have poison applied on them only after using the skill. And it's not like you can talk to non-party people to communicate any of that info while doing the run.







