haxxiy said:
Do they? Some are 2D-HD, but the rest are typical anime style like the massively popular Hoyoverse games. They just don't connect with audiences much. And I agree to the second, I'm just giving you the reason they don't downscale everything to seek higher profits. Also, Japanese labor laws. |
Th eBravely games look "normal", but the Octopath games certainly have a very personal look:



Mind you, having an art style that makes it stand from the rest isn't a bad thing, and sometimes it can help, but it's a double edged sword that may limit your audience.
And I don't know how are the Japanese labor laws, but I dount the French ones from the studio that has made the Clair Obscur: Expedition 33 game that started this conversation can be seen as "lax".
Please excuse my bad English.
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