| LegitHyperbole said: Yep. That's a bit much. I had a hard time killing the zombies in The Walking Dead saints and sinners. It was so up close and personal, not sure I'd be able to play Hitman. |
It's mostly comedy kills, and those are also in 3rd person. Drowning someone in a toiler, throwing them off a balcony, dropping a car on them, etc. While knocking them out with a crowbar is throwing the crow bar from 30 ft away.
The in game models are also not very realistic, but still enough to get nightmares from 'terrorism'. I 'experimented' with what would happen when dropping a bomb in the middle of the dance floor in the Berlin scenario. Fuck, deleted that video clip straight away. There's not even any carnage depicted (bunch of rag dolls get thrown around), but the screams, cowering people and resulting panic stampede all felt far too real in VR. That gave me bad dreams that night.
I haven't used explosives since in the game.
It was after I made this clip
I took a step too far after that. Curiosity killed the cat, or rather the fun of playing with explosives...
It's still fun to knock out the guards though (from a distance) and pile em up in a tool shed lol.
But it does beg the question, how far should realism go in games.
And yes, TWD S&S is a bit much as well. There I resorted to grab and stab, done. Chainsaw and hacking zombies to pieces, too much in VR for me even though they look like plastic dolls. Same with shotguns in RE games in VR. Maybe it's for the best GTA6 doesn't come to VR...
It was hilarious in Skyrim though







