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Hi and welcome! These are the Monday gaming news:

SALES/PLAYER COUNTS & DEALS

GOG brings two new promos:

Steam has these new deals and sales/events:

Fanatical has three new 24h Flash Deals:

SOFTWARE & DRIVERS

INTEL Arc Graphics 32.0.101.6795 driver
https://videocardz.com/driver/intel-arc-graphics-32-0-101-6795

HIGHLIGHTS
Gaming Highlights
Intel Game On Driver support on Intel Arc B-series, A-series Graphics GPUs and Intel Core Ultra with built-in Intel Arc GPUs for:

  • Dune: Awakening
  • Elden Ring Nightreign
  • F1 25

Game performance improvements on Intel Arc B-series Graphics GPUs versus Intel 32.0.101.6793 software driver for:

  • Monster Hunter Wilds (DX12)
    • Up to 9% average FPS uplift at 1080p
    • Up to 6% average FPS uplift at 1440p

MODS, EMULATORS & FAN PROJECTS

New GTA 5 Enhanced Edition Mod overhauls its driving system and brings realistic physics to all vehicles
https://www.dsogaming.com/mods/this-gta-5-enhanced-edition-mod-brings-realistic-physics-to-all-vehicles/
GTA5 fans, here is something for you. Modder ‘JohnDiscord’ has brought the amazing Drive V Mod to the Enhanced Edition of Grand Theft Auto 5. This mod will overhaul the physics of all vehicles, and will bring to the game a more realistic driving system.
In case you didn’t know, Drive V is a special mod that took 5 years and over 2,000 hours to make. It was created by a modder named PermissionToLand. This mod is all about making driving feel realistic and fun. What makes it really cool is that every car or vehicle feels different to drive. Each one has its own physics, so they don’t all handle the same.
The most important change the modder made was fixing the way cars turn on the Z-axis. In the original game, cars felt way too twitchy and reacted too quickly when you moved the steering wheel. Now, bigger and older cars have a realistic delay when you steer. This means they don’t turn right away, just like in real life. You’ll also notice that cars like the Emperor have soft suspension and more body roll, kind of like how cars felt in GTA IV. On the flip side, sporty cars now have stiffer suspension, so they feel tighter and more stable when driving fast.
Here is an example. The taxi now has worse steering and weaker brakes compared to the police car. This shows the taxi’s wear and tear from being used so much. The police car has more power and better handling because of special police upgrades. But it still feels like a big, heavy Crown Victoria, and it can slide or oversteer if you’re not careful. The Interceptor, on the other hand, drives more like a modern car. It’s faster, smoother, and easier to control.
PermissionToLand has changed how fast and powerful each car is to make them feel more like their real-life versions. For old muscle cars, the modder even did the math to find their true horsepower, since they used a different rating system in the past. Off-road driving is now more realistic too, so cars behave better on dirt and rough roads. The mod also makes crashes look more real by increasing how much cars get damaged or bent, kind of like in GTA IV. Downforce (which helps cars stick to the road at high speeds) has been removed from all vehicles, except for real supercars that would actually have it in real life. Lastly, the mod raises the ride height (how high a car sits off the ground) to better match real-world cars. So now, cars look and feel much more realistic.
>> The article has an over 10 minutes video.

Oblivion Remastered Just Got a True First Person Camera Mod
https://www.dsogaming.com/mods/oblivion-remastered-just-got-a-true-first-person-camera-mod/
Modder ‘3AMt’ has just released a really cool new mod for The Elder Scrolls IV: Oblivion Remastered. This mod adds a true first-person camera, making the game feel much more realistic and immersive. It’s a small change, but it can make a big difference when exploring the world of Oblivion.
With this mod, the camera is placed right where your character’s head is, instead of floating a bit above like in the regular version of the game. Even better, you can now see your character’s arms, legs, and body while walking, running, or fighting. This makes the game feel more natural and lifelike, just like you’re really there.
>> You’ll find another over 10 minutes long video in this article.

Skywind, Morrowind Remake Mod for Skyrim, gets a brand new 20-minute gameplay video
https://www.dsogaming.com/videotrailer-news/skywind-morrowind-remake-mod-for-skyrim-gets-a-brand-new-20-minute-gameplay-video/
The team behind Skywind, the Morrowind Remake Mod for Skyrim, has released a brand new 20-minute gameplay video for it. So, if you are a fan of these two The Elder Scrolls games, you should definitely check it out.
Going into more details, this video shows off the Rescue Joncis Dalomax quest. The video shows off some of the spells, creatures, and locations its dev team has created thus far. Moreover, it includes text highlights of things the team is especially proud of. Some of those things are the new weathers, new jump mechanics and spell, underwater combat, new dungeon traps, and book art.
For those unaware, Skywind is a free fan-made mod for The Elder Scrolls V: Skyrim. It’s a project that aims to recreate the world of Morrowind with Skyrim’s graphics and features. Not only that but Skywind’s user interface, combat, graphics, and system requirements will be similar to those of Skyrim. So, if you can run Skyrim, you’ll be good to go for Skywind.
While there is still no ETA for when Skywind will come out, the team has shared a progress update. According to it, all the all base game art complete, and they are now working on nice-to-have art and extras.
All base game writing is also complete, and the team is now working on flavor texts and extras. Spellcrafting and the UI are close to complete, and all the essential 3D creatures have been modelled. Right now, only three tilesets remain to be finalized.
Interior levels are 60% done and ready to review. On the other hand, only the Red Mountain, Ashlands and Zafirbel Bay are still in progress. All the other exterior levels are complete. The team is also making good progress on animations, asset implementation and navmesh.
The Skywind has also made strong progress on weathers, the spell VFX is 75% complete. And while overall development is progressing steadily, there is still a lot of work left. So, I don’t think we’ll see Skywind in 2025. Or at least that’s the vibe I got from its Progress Update.

Move over, Daggerfall Unity—now there's a project to make the oldest, least accessible Elder Scrolls game actually playable
https://www.pcgamer.com/games/rpg/move-over-daggerfall-unity-now-theres-a-project-to-make-the-oldest-least-accessible-elder-scrolls-game-actually-playable/
Confession time! I have never played The Elder Scrolls: Arena. I was the ripe old age of seven when it released, and my PC gaming debut was still several years away. I have toyed with the idea of going back to it. But I've always fretted it will simply be too crusty for me to properly enjoy. Even Morrowind, a game which I played and loved on launch, is a difficult adjustment in 2025, so the notion of grappling with a game two iterations older is a big hurdle to overcome.
Yet retro gaming salvation may be at hand in the form of OpenTESArena. This is an "open-source engine reimplementation" for Bethesda's original Elder Scrolls game, one that aims to replace Arena's existing engine with bespoke tech that runs natively on Windows, Mac and Linux. As explained on the project's Github page: "The goal is to replicate all aspects of the original game with a clean-room approach while making quality-of-life changes along the way."
OpenTESArena has been in development for several years. But this week it released a major update. Primarily, the update integrates Jolt Physics, facilitating actions like climbing, jumping and swimming. Moreover, the update also adds hit registering, killable enemies, and item pickups, basically rounding out all the fundamental interactions you'd expect from a 3D, first-person RPG.
The result, as you can see in the video above, is an Arena that looks like the original, but runs crisply at a high resolution and has smooth first-person controls. While I'm unsure if this is the plan for the final version, I'm also in favour of the HUD-less UI design. It instantly makes the game more approachable, removing a big icon-covered barrier to entry.
It's worth noting that the underlying game is very barebones at this point, still lacking many key features like working enemy AI and functional RPG stats. There's also no sense of how much longer it will take to finish. Developer Afritz1 has been diligently plugging away at it for years. This makes me confident that they will see it through, but it seems likely that it will be another few years at least before that happens.

GAMING NEWS

Watch 33 minutes of gameplay from Battlefield 6’s latest beta
https://www.dsogaming.com/videotrailer-news/watch-33-minutes-of-gameplay-from-battlefield-6s-latest-beta/
This weekend, EA held a big beta testing phase for Battlefield 6. And, although the beta had an NDA, it appears that a new video has been leaked online, showing 33 minutes of gameplay.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.