Actual path tracing looks much better than other forms of lightning, not to mention that it saves a lot of development time when it's the only form of lightning. You'd literally need a GTA6-like budget to painstakingly combine RTGI and shadow/reflection maps to something close to the same effect.
Of course, though, a lot of games feature a half-baked implementation, and I don't blame anyone for thinking those are not worth the cost.







