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And yes, the third part of the news:

Star-trekking sandbox roguelike Approaching Infinity launches after more than 12 years in development
https://www.pcgamer.com/games/roguelike/star-trekking-sandbox-roguelike-approaching-infinity-launches-after-more-than-12-years-in-development/
Us old-school rogue-likers are eating good. It feels like we've barely had time to digest the fantastic 'final' version of Caves Of Qud (there's more coming, of course), and already we've got another massive indie roguelike passion project to dive into. Approaching Infinity by micro-indie outfit Ibology has been in development for over twelve years now. It's a massive turn-based sandbox heavily inspired by classic Star Trek, and now freshly launched out of early access after many an update.

Inspired by Dwarf Fortress and Oxygen Not Included, adorable side-scrolling city-builder Ratopia burrows out of early access
https://www.pcgamer.com/games/city-builder/inspired-by-dwarf-fortress-and-oxygen-not-included-adorable-side-scrolling-city-builder-ratopia-burrows-out-of-early-access/
If you're in the market for a technical, complex city-builder sim, you're kinda spoilt for choice right now, but few games in the field can claim to be even half as cute as Ratopia, from Korean indie outfit Cassel Games. After a couple years scurrying around in early access, it's officially a complete game and out now on Steam. While I've yet to dig into it myself, I've had half an eye on this one for a while, as it seems to be drawing inspiration from all the best in the genre: Dwarf Fortress, Oxygen Not Included and Rimworld.

Tales of the Shire embraces a 'clutter-core experience' with grid-free decorating for your hobbit house
https://www.pcgamer.com/games/life-sim/tales-of-the-shire-embraces-a-clutter-core-experience-with-grid-free-decorating-for-your-hobbit-house/
Cozy Lord of the Rings life sim Tales of the Shire is embracing the comforting mess of Hobbiton by allowing players to decorate without being locked into a grid.
Currently slated for release on July 29, Tales of the Shire invites players to live the hobbit life in the village of Bywater, where they can garden, fish, cook, craft, and, of course, decorate. In a dev update posted on YouTube this weekend, the developers shared some new details about how decorating will work in the game, or rather how it won't work.

'You can't escape us': Devolver plots to release a game on GTA 6's release date, no matter when that is
https://www.pcgamer.com/games/grand-theft-auto/you-cant-escape-us-devolver-plots-to-release-a-game-on-gta-6s-release-date-no-matter-when-that-is/
While every other publisher runs from the new GTA 6 release date, Devolver Digital is determined to have its own 'Doom Crossing' moment.
This weekend, Devolver shared a post on X in response to the Grand Theft Auto 6 release date announcement, with the ominous message, "You can't escape us. May 26, 2026 it is then."
This challenge was a follow-up to a post from back in March where Devolver casually vowed, "Gonna release a game the exact same day and time as GTA 6."
>> Absolute madlads.

75,000 people are playing a fantasy football game where you guess the new pope: 'You have to choose 11 cardinals, the ones you think are the most papal'
https://www.pcgamer.com/games/75-000-people-are-playing-a-fantasy-football-game-where-you-guess-the-new-pope-you-have-to-choose-11-cardinals-the-ones-you-think-are-the-most-papal/
On Wednesday, the College of Cardinals will be locked in the Sistine Chapel to decide who gets to be the next pope. It's called the Conclave, from the Latin for "with key", and it takes more than a hundred cardinal electors and multiple rounds of voting to decide who gets to be the new pontiff.
In the webgame Fantapapa, 75,000 people have cast their own votes in a kind of Catholic fantasy football. Players assemble a team of contenders they think are likely to win the vote. "You have to choose 11 cardinals," Fantapapa's co-creator Pietro Pace told Euro News, "the ones you think are the most papal."

In The Shadow Syndicate you're a dog detective who shoots people in bullet-time and wears a cursed ring
https://www.pcgamer.com/games/adventure/in-the-shadow-syndicate-youre-a-dog-detective-who-shoots-people-in-bullet-time-and-wears-a-cursed-ring/
In a world where we've had Chicken Police and Blacksad: Under the Skin and Duck Detective: The Secret Salami, the idea of playing an anthropomorphic animal who solves noirish crimes has stopped seeming all that strange. So the fact that The Shadow Syndicate has you play a private detective in a version of 1933 Brooklyn where all the people are dogs and cats and birds and frogs isn't that strange. What is strange is that you play a dog detective with a magical Sacrifice Ring that gives you supernatural abilities.
>> At least it’s a ring, not a collar.

This game has 100 endings, and it's pushing the creators to the brink of bankruptcy
https://www.pcgamer.com/games/rpg/this-game-has-100-endings-and-its-pushing-the-creators-to-the-brink-of-bankruptcy/
Some games are clear passion projects. Pure creative outlets, profitability be damned. The Hundred Line: Last Defense Academy from Too Kyo Games (a collaborative outfit set up by the writers and directors of both the Danganronpa and Zero Escape franchises) is clearly among them.
Despite the game racking up plenty of positive reviews and seemingly selling well for a visual novel/turn-based tactics hybrid, studio CEO and Danganronpa writer Kazutaka Kodaka has been painting a bleak picture for the studio across several posts on Bluesky.

Daemon X Machina: Titanic Scion's power-suits will let you beat giant monsters to death with their own body parts
https://www.pcgamer.com/games/action/daemon-x-machina-titanic-scions-power-suits-will-let-you-beat-giant-monsters-to-death-with-their-own-body-parts/
There are few joys in videogames as pure as beating one bad guy to death with another bad guy. Upcoming mech-masher sequel Daemon X Machina: Titanic Scion might be replacing its predecessor's Armored Core-esque mechs with more human-scaled power suits, but its potential for spectacular violence only seems to have increased.
In the new gameplay showcase trailer below, developers Marvelous break down just how much you can break down your enemies. Some of the damage type details are a little dry (use bullets on fleshy enemies, lasers on armored ones), but there's some juicy combat tidbits like tearing huge chunks off giant monsters and proceeding to bludgeon them with their own extremities. Brutal.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.