| Soundwave said: MS will be the largest game publisher one way or another, whether they have some foothold as a 1st party or not doesn't matter. If they want $80 games, then they'll have $80 games, be it on whatever platform. I doubt they're going to sell Call of Duty for $10 less on the Playstation, ain't happening, you're going to get the same price across the board on all platforms. Sony will have $80 games, it's just inevitable. You cannot increase the production cost of games by 30-50%+ every generation and expect pricing to stay the same forever. |
I get the feeling that most publishers/developers will dial back on graphics and insane production costs and aim for higher output and profit margins. The costs and time invested just aren't worth it anymore.
Advanced techs like RayTracing and Nanite are computationally expensive, but they should eventually reduce development costs and time. AI (as much as people hate it) will no doubt also be utilized to reduce costs/time. Some Playstation 6 (and comparable hardware) exclusives could theoretically be much more cost-effective than well optimized multiplatform games that target a very wide spectrum of hardware specs.
There really is no need to price these games that high. Only a fraction of them will cost $200 million+ to make, which still only require just over 4 million copies sold to break even (per Sony/Nintendo's previous pricing).








