| pokoko said: It's kind of amazing that people have bought the "Nintendo saved gaming" thing when what they actually did was lock Sega and others out of the US market by requiring developers to sign exclusivity contracts. They didn't save gaming, they just made it look that way. |
While I usually prefer a more hands off approach, the market *needed* Nintendo's iron fist in the 80's. The very reason why it crashed in the first place wasn't bad consoles, it was bad, extremely bad software, and Nintendo came in to fix that. Hell, one of the policies that software partners had to follow was that they could only release X games per year (it was like 5 or 10, really not a big number), and you can't tell me they did that to create a monopoly, they did that because they wanted their partners to focus on quality over flooding the market with shovelware, leading to another crash.
The only monopolistic thing they did was the exclusivity contracts, prohibiting their partners to release games on other consoles, which of course was monopolistic af, but it's not like that was keeping other companies out of the market. Truth is, back in the 80's, no one could compete with Nintendo anyway, it was like Steam versus other PC game stores nowadays.
And what anti-consumer practices were Nintendo doing in the 80's and even in the 90's exactly? Are you confusing anti-consumer with anti-competition?







