The Outer Worlds 2 | Combat
• Introduces parkour mechanics that allow climb, vault, and slide
• Enemies now employ advanced tactics, including taking cover and using grenadesIGN FIrst: www.youtube.com/watch?v=ahPl...
— Klobrille (@klobrille.bsky.social) 28 April 2025 at 16:39
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• Obsidian focused on making weapons feel satisfying from the start, while also integrating RPG mechanics that enhance gunplay based on player stats and skills
— Klobrille (@klobrille.bsky.social) 28 April 2025 at 16:39
• Encourages various playstyles by offering light, medium, and heavy armor options
• Removal of level scaling (enemies have static stats throughout the game), allowing for self-challenging gameplay where players can revisit earlier locations with improved gear
— Klobrille (@klobrille.bsky.social) 28 April 2025 at 16:39
• Players can use new gadgets during combat, like tactical time dilation and shields
• Difficulty settings: from story mode to very hard
— Klobrille (@klobrille.bsky.social) 28 April 2025 at 16:39
• Ranged combat is prioritized, but melee options are available as well







