LegitHyperbole said:
Oh I'm not a big turn based fan either, I enjoy Atlus games for the sims elements and put up with the turn based stuff, I can't even force myself through Yakuza Like a Dragon although the story is excellent cause of the turn based combat but this is different, it's Atlus games with real time features, even more so than Metaphor (and no high school students, melodrama or anime dialogue thank god). Real time parrying, dodge, real time counters and timed taps for extra damage. It's the Sekiro of turn based games and souls inspired in many ways from enemy design to mechanics and it looks to be what Metaphor was promised to be and actually deserving of it's praise instead of the slog of a game we got on that, that does so little new and getting away with the slimmest budget possible for maximum profit, God I hate that company now but anyway, yeah, this is more than just a turn based game....apparently and I strongly suspect the critics and Youtubers have it right, at least I hope they are, I didn't wanna spoil the story for myself so selectively read pieces of reviews. Oh and not to mention there is a massively detailed strategy system here under the hood, it's more like building in strategy games like Overlord Unicorn than turn based RPG's, fun customising and with allowances to stumble upon game breaking stuff and get super OP. |
Oh, I have no problem with turn based combat, it is what I prefer anyway when it's party based RPG, it's other stuff that I don't really care for, but as I said, this might be something I'd pick up down the line for being French take on it.







