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To get back on the topic.

Image quality (R&C ToD) 3840x2160


Or Graphics: Alan Wake (PS5 Pro) 1400x787


Anyway I played more of Hitman 3 on PSVR2 and not having proper reflections is very distracting. It doesn't help the setting in Paris is a Fashion Show with lots of mirrors and other reflective surfaces around that all use a cheap smear trick to reach 60 fps with good image quality. Also when you watch the crowd you can see the selective lower frequency updates 'rolling' through the crowd. While the draw distance and resolution clarity are great, it reveals other short cuts that take you out of the immersion.

Next the Amalfi Coast is very cool to run around in the town in VR, but it never feels any close to as real as the made up village in RE: Village. The geometry and objects are less detailed than Uncharted 3 next to the lighting being very basic with exaggerated fake HDR when entering / leaving darker areas. Stable clean image, but not very immersive.

My edible actually started to kick in during the Amalfi coast, and where that altered state of mind made RE8 look even more realists with the feeling I was really there, Hitman turned more into a cartoon representation. (Also cool to walk through a cartoon, or rather get chased while running around in a Hazmat suit after I got spotted and got horribly lost running away lol)


Anyway for stylized games, image quality rules.
For games representing real world (or realistic) locations, graphics need to sell the illusion.