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ion-storm said:
MikeB said:
Fishie said:
MikeB said:
Goddbless said:
johnsobas said:
yea it is more than likely due to longer development time, but when a game comes out later on PS3 and it's better many people say they are using the PS3's power.

 

I guess because they all think the 360 was maxed out with Gears 1.

 

That's actually what Epic claimed when they released Gears of War, but IMO their claims should be taken with a grain of salt. They also claimed Gears couldn't be done on the PS3, we all know that's not very honest for them to claim.

 

 They never claimed that.

"We pushed the 360 to the limits," Gears of War QA manager Preston Thorne told Siliconera at last night's Hollywood launch party.

"Preston Thorne, Gears of War QA manager has stated multiple times that Gears of War pushes the Xbox 360 to its limits. So the big question in our minds is, is Gears of War really the most-demanding game we will see on the Xbox 360? Is this game the limit for all titles on Microsoft’s second-gen console?"

 

You can be using 100% CPU utilisation fairly easily. Using it efficiently is a different matter.

They will learn how to make better use of the hardware over time. I don't see why this is a suprise. I don't think any console would hit the peak of performance so early.

I know, like I said before a launch game like Kameo already used up 85% of the 360's CPU (source Microsoft). I was just pointing out Epic claimed to push the 360 to the max in response to someone.

Destructoid: " just got back from a short private briefing with Epic's Mark Rein detailing the ins and outs of Unreal Engine 3. I'll let you know some of the huge points that were hit on:"

"Mark said they pushed every corner of the 360 with Gears of War"



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales