By using this site, you agree to our Privacy Policy and our Terms of Use. Close
WoodenPints said:
JEMC said:

We'll have to see what happens when MSoft's DXR 1.2 rolls out and AMD and Intel enable it, if they can, in their GPUs. From what we know, Nvidia has already been using opacity micromaps for a couple years, giving them a perfromance advantage over the competition, and it will only be able to benefit from the shader execution reordering.

But that will take time, maybe long enough that it will only come into effect with the successors of the cards that are launching now.

Are we actually expecting much from the new DXR features for RT and the neural shading to lower vram usage or is it just something that sounds great but never really materializes?

I know way too little to know.

Past Direct X APIs were supposed to come with features that would bring great performance gains, but devs didn't use them because they were hard and time consuming to implement.

We can only wait and see what happens, or hope that someone more knowledgeable comments.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.