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twintail said:

While all of this is true, I do kinda hope the next game does something a bit more with. But I'm not sure how you add to the climbing in a way that doesn't feel like it may slow down the experience.

That would be a tough one.

I feel like more dynamic environmental puzzles can help with making the climbing feel more significant. I'd love for the next Uncharted to have more fleshed out, open world levels, similar to The Last of Us Part II.