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Tuesday news, the second part:

The original Verdansk map is returning to Call of Duty: Warzone, to celebrate which we get a soldier crying to Nat King Cole
https://www.pcgamer.com/games/call-of-duty/the-original-verdansk-map-is-returning-to-call-of-duty-warzone-to-celebrate-which-we-get-a-soldier-crying-to-nat-king-cole/
One of the most divisive aspects of Call of Duty: Warzone has been the replacement of the Verdansk map, which the game launched with in 2020, with the Caldera map in late 2021. Ever since the change a sizeable contingent of players have been unhappy, with many considering Verdansk the heart-and-soul of the game, and no subsequent maps measuring up.
Well after just over three years, Verdansk is back! And not for a few weeks: Verdansk returns to Warzone on April 3, and Activision has seriously pushed the boat out with a slow-mo trailer set to Nat King Cole's rendition of "Unforgettable."

'My own voice was driving me f***ing insane': GTA Vice City actor admits even he couldn't get past his own, notoriously difficult mission
https://www.pcgamer.com/games/action/my-own-voice-was-driving-me-f-ing-insane-gta-vice-city-actor-admits-even-he-couldnt-get-past-his-own-notoriously-difficult-mission/
Danny Dyer may not be the household name in the US that he is over here in the good old United Kingdom–known for playing all sorts of lads, geezers, and hardmen in movies as well as an eight-year stint on soap opera Eastenders—but you'll have certainly been exposed to him if you've spent a good amount of time in either Grand Theft Auto Vice City or San Andreas.
Dyer's the voice behind Kent Paul, manager of rock bands and beefer with biker gangs. He's there almost from the start in Vice City, appearing in a handful more and being one of the phonecalls Tommy receives after completing the final mission. He remerges again in San Andreas, still managing bands and getting himself into sticky situations.
In a recent "Actually Me" interview with British GQ, Dyer briefly goes over his time as Kent Paul in the series' Wikipedia fact-check segment, "This is the highlight of my career, by the way. Fucking amazing job. Amazing. And I love this game," Dyer says.

Some Monster Hunter Wilds players are skipping the endgame weapon grind because they just freaking hate how they look
https://www.pcgamer.com/games/rpg/some-monster-hunter-wilds-players-are-skipping-the-endgame-weapon-grind-because-they-just-freaking-hate-how-they-look/
Monster Hunter Wilds' campaign is, in a sense, a bit of an extended tutorial—that's not to say it isn't a blast, but chewing through the second half of it myself, I get the distinct feeling I'm only just scraping the tip of the gear grinding iceberg before the endgame. And an endgame certainly exists—in the form of Artian Weapons. Yet, some players are choosing to skip them in favour of fashion.

Limbo and Inside studio demands compensation from co-founder Dino Patti for alleged 'unauthorized use of Playdead's trademarks and copyrighted works'
https://www.pcgamer.com/games/adventure/limbo-and-inside-studio-demands-compensation-from-co-founder-dino-patti-for-alleged-unauthorized-use-of-playdeads-trademarks-and-copyrighted-works/
Playdead, the Danish studio behind Limbo and Inside, is demanding compensation from former CEO and co-founder Dino Patti over alleged "infringement and unauthorized use of Playdead's trademarks and copyrighted works in a commercial and marketing context."
In an email to Game Developer, Playdead confirmed it has "submitted demands" to Patti, claiming it has "found it necessary to take this action to protect our trademarks and copyrights, which are essential to Playdead's business and reputation".
The legal demand was originally brought to public attention by Patti himself, who claimed he'd received a "legal love letter" from his former business partner Arnt Jensen several days ago. Posting on LinkedIn, Patti stated that "my old partner has threatened me with an IP lawsuit because I used a publicly available picture, in a LinkedIn post 3 months ago, of the game Limbo that we created at Playdead together."
>> Nasty stuff where, usually, nobody wins but we all lose.

After suing a Disco Elysium writer to prevent him from making his own game, a tech CEO who's allegedly banned from the Disco Elysium subreddit is trying to crowdfund a spiritual successor
https://www.pcgamer.com/games/rpg/after-suing-a-disco-elysium-writer-to-prevent-him-from-making-his-own-game-a-tech-ceo-whos-allegedly-banned-from-the-disco-elysium-subreddit-is-trying-to-crowdfund-a-spiritual-successor/
Disco Elysium-like "psychogeographic RPG" Hopetown has announced a Kickstarter campaign launch date of March 17, as well as the addition of new talent from the team that made Disco Elysium. But for a variety of reasons—including that the studio head is allegedly banned from the game's subreddit—I would not recommend backing the project.
>> More nasty stuff.

After REPO 'kinda blew up', its developer asks the community for advice on how to make matchmaking lobbies
https://www.pcgamer.com/games/horror/after-repo-kinda-blew-up-its-developer-asks-the-community-for-advice-on-how-to-make-matchmaking-lobbies/
REPO is the latest co-op horror viral sensation, taking the template established by Lethal Company and adding wacky physics and googly-eyed robot protagonists. It's a combination that has proved wildly popular, with REPO currently positioned as the fourth highest-selling game on Steam.
Now, developer semiwork has posted its first community update since the game launched. Starting with the acknowledgement that "Our game REPO kinda blew up", the video mainly covers familiar ground for these kinds of updates. Semiwork assures players that the studio is working hard on new features for the game, like new enemies, weapons and so forth. The video also provides a sneak peek of a new level, which is in very early production and so looks fairly abstract, but appears to be either a museum or an art gallery.
The primary intent of the video, however, is a request for help from the community on the issue of matchmaking lobbies. For context, REPO launched without matchmaking lobbies, which semiwork apologised for in a previous video. The studio didn’t explain why it launched without this feature, simply stating "we had no idea". But the inference seems to be they didn't anticipate the need for them, as they didn't expect the game to be as popular as it has become.
>> Understandable.

WoW's nerfed its poor Delve companion into a dwarf-shaped crater after his tank spec made them too easy, and people aren't happy
https://www.pcgamer.com/games/world-of-warcraft/wows-nerfed-its-poor-delve-companion-into-a-dwarf-shaped-crater-after-his-tank-spec-made-them-too-easy-and-people-arent-happy/
World of Warcraft's new Delves system is, in my humble opinion, a net plus to the game—it's nice to have something I can solo (or hop in with a buddy or two) that gives me gear. But that's not to say it hasn't had its own teething problems. Balance issues and damage bugs have pockmarked them since release, though I've still had plenty of fun with them on the whole.
Well, say hello to the next Delve discourse: As part of the game's latest patch, Undermine(d), Brann—who is a companion that accompanies you during delves—received a tank role. This was pretty significant, seeing as before he was only able to deal damage or heal.
(...)
The issue is, he was maybe a little too good. Players with low-level gear, healers in particular, were able to push high-rank Delve tiers without much trouble, which means that Blizzard's had to step in and correct things.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.