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killer7 said:
Kyuu said:

They're happy with their old consoles and don't find it necessary to upgrade yet. Why do you even care?

If people are happy with their old systems its absolutley ok but then they will not be able to play the latest games, as easy as that! There is a reason GTAVI is current gen only! If we take everyone with us then why not release GTAVI on PS3 and Xbox 360? Or even PS2/ GCN and Xbox? Answer: Because tech moves on! Its so redicolous that the Xbox SX(/SS!!!) is getting GTAVI despite its tiny HW base of 33 million (=N64!!), but Rockstar refuses to release GTAV on the Switch (150 million+). I do not say anything when crapware like FIFA wich is basically the same game every year released on the Mega Drive if they want, but games like Horizon, Halo, Gears, GT7... have to be current gen only!

If you buy a new car, are you willing to sacrifice power only because they use the same engine like in a 10 years old model?

Well yeah if they want to play next gen exclusives then they'll need to upgrade. It's just how it is every gen, but the key difference this time is prices are much higher than what console gamers are used to, and the economy is weaker.

I wish I knew why Rockstar refuses to port GTA5 to Switch, it's one of these questions that don't seem to have a good answer, like Vanillaware's refusal to put their games on PC lol. But putting this aside, it's not at all ridiculous that Xbox continues to get a strong 3rd party support. Scaling your game to work on Xbox consoles is very cheap and easy, and the target isn't Xbox consoles alone, but every system close enough to their specs. Switch is too underpowered and will require extra development time and costs for most AA/AAA games to work on it. It's just not deemed cost-effective by many publishers to port every game on it. Series S and comparable PC's (and potentially Switch 2 as well) are above the minimum specs required to run most AA/AAA games (so far) acceptably. 

Whatever the reason, this gen's games including exclusives are running just fine on a SteamDeck which is more or less a portable PS4. One of the few exceptions is Monster Hunter Wilds (which isn't even a great looking game so I don't know wtf is going on). I no longer think the problem is old console holding back the current generation, it's more an issue of developers failing to make use of current gen hardware to create things that are difficult to downscale to systems as old and weak as a PS4.