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h2ohno said:

BOTW was developed for the Wii U's inferior hardware and ported to the Switch late in its development with only a higher rendering resolution and slightly better performance differentiating the 2 versions. What was impressive about it on the Switch wasn't how well they knew the hardware but that they got it to run as well as it did on new hardware it and its engine were not developed for.

What Gamefreak needs is help. Monolithsoft has helped with the development of every console Zelda-game since and including Skyward Sword. Retro helped with the development of Mario Kart 8. It should be as easy as 1+1 to get a team from Monoliftsoft to Gamefreak's office to help them with the graphics and performance side of things so Pokemon can look and run amazing. But for whatever reason Pokemon is a gated community that doesn't allow outsiders, even close relatives, to come in and do anything. With every other franchise there's oversight, suggestions, and help from other places in Nintendo. It's only Pokemon where the status quo is so sacred that no one else in all of Nintendo can touch it with a 10-foot pole. Until this changes and they allow outside help, I don't think Pokemon will ever look like it's in the same generation as the rest of Nintendo's IPs.

Except if gamefreak does what they should have done years ago, which is :

"Hey, nintendo, do you mind us having botw engine plus one or 2 tech guys, just for once?"

"Of course, here they are"

Alternate universe ending : Pokemon since swsh has botw's graphical level.  Yeah, over simplifying but... Since Iwata helped on pokemon games back in gen 1 and 2, they could have asked once again.