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LegitHyperbole said:

UE5 Might be a disaster on console but it does well on PC and PS5 PRO so high hopes for it on 10th gen but I've seen with the last chapter of Blavk Myth Wukong that it'd be perfect for a Monster Hunter game even now, lots of artificating while speeding around a big map with lots going on but the stability of streaming and the draw distance on base PS5 was actually mindblowing and way more stable than MH Wilds even if it is still janky. They just need to go back to the segmented open world no matter which engine they choose and ho back to having a central hub for the story stuff and have a limited ammount of other players on the map to keep things less intensive. No one was complaining about that design, it was actually a corner stone of the series formula and nice to have that down time.  

It's really not doing so well on either system tbh, especially with the tech on offer. 

I'll find some time later during the day to link you the video that was posted on the main PC thread about UE5's woes, but UE5 is not perfect and not the end all to be all that some seem to think it is. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.