| Kaunisto said: I don't like there to be too much contrast between open world and dungeons, for dungeons to be linear platformer labyrinths. Rather there should be realistic buildings/living spaces that can be extensive (factory/hospital/castle) but are still relatively quick to navigate around. |
Yeah I understand this feeling. I feel like the most common issue with open world games is that they take place 90% outside, and there's no insides at all. I think the buildings in tlou2 are dungeons in the sense I mean too, even though they aren't labyrinthine. I think it's fine if the dungeons are simple or realistic. I just think there should be a good balance of them! As long as there's a good balance, I think an open world can feel good.
| Wman1996 said: Quite simply, devs make too large of maps sometimes mostly in the overworld (like you said) and don't fill it with enough to do or enough atmosphere. |
Yeah I love both BotW and TotK, but my biggest issues with them are their underworlds balance and quality. I think the town underworlds (buildings) are amazing, but I really don't like the shrines, and there aren't enough large dungeons of good quality to balance out the scale of the world. I think having so many shrines was a really bad choice for both. I do think TotK is a huge improvement, though.







