JRPGfan said:
... its... just...okay. |
Reviewers generally overinflate the importance of two things in their review scores--polish and the state of not being offensive.
The praise of polish especially bothers me because one of the easiest way to make a game more polished is to simply remove complex elements. Avowed's dead cities, for instance, look great in screenshots or if someone is rushing through a game for an article but at the expense of being boring and immersion-breaking.
Not being offensive is essentially along the same lines. Publishers would much rather be "okay" and get an 8 from IGN than to have features that might get criticized. I think about Bethesda dropping dismemberment and the ability to loot clothing from a corpse in Starfield or BioWare lobotomizing the tactical combat of Dragon Age.
Games are steadily dropping components, where 10 or 15 years ago they were far more ambitious and willing to release something that was flawed.