Yes, there's also a third part of the Wednesday news:
Get ready to get weird in Pathologic 3: Quarantine, a free 'prologue chapter' about a young doctor looking for immortality in the world's most miserable town
https://www.pcgamer.com/games/adventure/get-ready-to-get-weird-in-pathologic-3-quarantine-a-free-prologue-chapter-about-a-young-doctor-looking-for-immortality-in-the-worlds-most-miserable-town/
Announced in October 2024, Pathologic 3 promises to blend the notorious weirdness of the Pathologic series with a new twist: Time travel, enabling players to "revisit key events and alter them" in hopes that things will turn out slightly less awful than they did the first time around. We still don't have a release date, although it's slated to be out in 2025, but we'll soon be able to get a taste of what's coming in Pathologic 3: Quarantine, a free prologue chapter that's set to arrive in March.
Autographed copies of Kingdom Come: Deliverance 2 collector's editions are being auctioned for charity, but it'll cost you more than 59 copies of the regular game just to get in the door
https://www.pcgamer.com/games/rpg/autographed-copies-of-kingdom-come-deliverance-2-collectors-editions-are-being-auctioned-for-charity-but-itll-cost-you-more-than-59-copies-of-the-regular-game-just-to-get-in-the-door/
Warhorse Studios is auctioning off a trio of autographed Kingdom Come: Deliverance 2 collector's editions for charity—one each for PC, PlayStation 5, and Xbox Series X/S—and if you're interested I hope your wallet is fat, because bidding has already exceeded $3,500.
Baldur's Gate 3's stress test update has, mercifully, made one of its new OP cantrips halfway balanced again—but it's really still quite good
https://www.pcgamer.com/games/baldurs-gate/baldurs-gate-3s-stress-test-update-has-mercifully-made-one-of-its-new-op-cantrips-halfway-balanced-again-but-its-really-still-quite-good/
Baldur's Gate 3 has a big stonking new patch on its way, which is currently in stress testing—and it's almost certainly doomed me to another honour mode playthrough because, well, I've got 12 new subclasses to tinker with and I'm a bit of a build fiend.
One thing had been concerning me, though: The scourge of Booming Blade had been looming large over its current stress test. For the uninitiated, with new subclasses comes new spells and cantrips, including the ever-yearned for 'Blade' cantrips from D&D 5e's TTRPG rules. To sum it up, these spells make a lot of spellblade builds, such as the terrifying Sorcadin, possible.
(...)
Well, that's changed in the stress test patch notes, which read: "Limited the Booming Blade cantrip so it cannot be used more than once per turn." Praise Mystra!
Marvel Rivals fans think NetEase is teasing the Hellfire Gala and Emma Frost in a small excerpt from its newest gallery card
https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-fans-think-netease-is-teasing-the-hellfire-gala-and-emma-frost-in-a-small-excerpt-from-its-newest-gallery-card/
There's a lot going on in Marvel Rivals. Between grinding out ranks in the new competitive season and completing limited-time events like the Spring Festival, most players are kept on their toes pretty much constantly. But one area of Marvel Rivals that perhaps isn't given as much attention is the Gallery Cards.
Gallery Cards are a feature in Marvel Rivals that serves as a reward for completing seasonal tasks. They are collated in seasonal comic books called Serials, with each season having a dedicated comic strip that stores all the unlockable art. But as well as giving players cool art of some of their favourite heroes, completing these pictures also gives players access to some lore drops. For example, in Doom's Rise (the Serial for Season 0), after completing events to unlock the 'Your Biggest Fan' comic strip, you can read more about the non-playable narrator Galacta. Some bits of lore are more exciting than others, but the latest drop is something that has really stood out to players.
Deadlock gets a massive map overhaul that shrinks its map from four lanes to three: 'This has a large range of accompanying map-wide changes'
https://www.pcgamer.com/games/moba/deadlock-gets-a-massive-map-overhaul-that-shrinks-its-map-from-four-lanes-to-three-this-has-a-large-range-of-accompanying-map-wide-changes/
It's been almost a month since Deadlock's last notable update, with Valve recently reducing the frequency of changes to its third-person MOBA to 'improve' its design process. That adjustment has resulted in a much more substantial update this month, however, with Valve completely overhauling Deadlock's map.
Delves have given WoW's devs the confidence to put mandatory grinds firmly in the rear-view, says game director Ion Hazzikostas
https://www.pcgamer.com/games/world-of-warcraft/delves-have-given-wows-devs-the-confidence-to-put-mandatory-grinds-firmly-in-the-rear-view-says-game-director-ion-hazzikostas/
World of Warcraft, in case you haven't been keeping tabs since the mass exoduses of Shadowlands, has been on a bit of a self improvement kick lately. It hasn't all been roses, mind, but as an occasional dabbler, I'm feeling downright positive about the overall shift away from borrowed power systems and into things the players might conceivably have fun with.
(...)
Speaking to both game director Ion Hazzikostas and associate design director Maria Hamilton at an event last week—celebrating the release of the goblin-themed major patch, Undermine(d)—I asked how they felt things were going. It's one thing to promise three expansions, and to commit to evergreen content like skyriding and warbands and delves. It's another thing to, well, actually be doing it for a few consecutive months. From the dev's point of view?
Inzoi's wild karma system can turn cities into literal ghost towns that you have to cleanse, game director says: 'If too many ghosts appear in the city, new Zois cannot be born'
https://www.pcgamer.com/games/life-sim/inzois-wild-karma-system-can-turn-cities-into-literal-ghost-towns-that-you-have-to-cleanse-game-director-says-if-too-many-ghosts-appear-in-the-city-new-zois-cannot-be-born/
Beautifully realistic life sim Inzoi is nearly here and we're learning more every week about features as its game director Hyungjun Kim shares plans with fans. In a recent interview from the newest issue of the PC Gamer magazine, Kim goes even deeper into one of its less realistic elements, the karma system, where things can get really out of hand if your Zois are too evil.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.