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Well yeah, I didn't mean fully maxing the PS3 :P Just intelligent use of the SPE's and what not. UT3 could be a million times better than what it currently is if it was taking full advantage of the architecture. Hell they're just now getting around to "thousands of on-screen enemies"... Heavenly sword did that a long ass time ago >_>; They've increased the draw distances.. like Insomniac's been doing since the PS2 days... TOD is proof of that pudding.

I think the point I'm trying to make is that so far UE3.whatever they're on now seems to be the most impressive engine on the 360, the "best looking gaems and enemii count" blah blah blah comes from UE3. Whereas on the PS3, that's definitely not the case >_>; UE3 is playing catchup with other companies for tech superiority in engine design. And that's proof enough that optimized for PS3, means obviously not optimized enough. Compatible yes, optimized... far from :/



From 0 to KICKASS in .stupid seconds.