Missed this Q/A from November from Mat.
2) The availability of Fortnite, Minecraft, Roblox, GTA, COD, etc is far more important to a platform today than exclusive content. Sure, exclusive content still has its value, but nowhere near the level it used to. And for 3rd parties, there's just no reason to make a single platform exclusive unless that platform holder is going to provide the investment and support necessary to dramatically lessen the risk of overall development. Making games available on several platforms, and even device types (Mobile, PC, etc) helps provide more bites at the apple, and less dependance on one audience or manufacturer. The bets are so big now and carry such tremendous risk (so often now one release is make-or-break for a studio) that there's really no option to place the entire bet in one place. Again, not unless some platform holder pays a lot of money for it.
Industry Q&A | Mat Piscatella | Install Base
"The biggest competitor to any new video game is Fortnite. I will die on that hill, no matter what it is, because you have to fight Fortnite before you fight anything else to get your game seen and purchased, and that's the biggest challenge happening right now," Piscatella explains, noting that in the current market, getting an hour of playtime for your game means taking it from something else.
Fortnite Is The Biggest Competitor To Any New Video Game, Says Analyst | Windows Central







