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The news:

SALES/PLAYER COUNTS & DEALS

Steam has three new deals/sales:

Fanatical

SOFTWARE & DRIVERS

-Empty-

MODS, EMULATORS & FAN PROJECTS

This GTA 5 mod improves the material & texture relief of all roads
https://www.dsogaming.com/mods/this-gta-5-mod-improves-the-material-texture-relief-of-all-roads/
Modder ‘Alex Hornet’ has released a new Texture Pack for GTA5 that improves the material and texture relief of all roads. This is a simple yet important mod for everyone who plans to replay this old GTA game.
Going into more details, PC gamers can expect new smooth road textures, as well as better road normal maps and LODs. The pack is around 1.7GB in size, and you can download it from this link. At the end of the article, you can also find a video for it. So, make sure to watch it as it can give you a pretty good idea of what you can expect from it.
For those wondering, there is still no word when we’ll get the Next-Gen Console features of GTA5. In September 2024, Rockstar announced those plans. However, after almost half a year, we still don’t know when this will happen. The biggest graphical feature of the next-gen console version is, obviously, ray tracing. PS5 and Xbox Series X support Ray Tracing for reflections and shadows. So, let’s hope that among them, we’ll also get native support for NVIDIA DLSS and AMD FSR.
>> There’s a two minutes video.

Kingdom Come: Deliverance 2 Just Got New 4K Texture Packs
https://www.dsogaming.com/mods/kingdom-come-deliverance-2-just-got-a-new-4k-texture-pack/
Modder ‘CHECKER90’ has released a must-have 4K Texture Pack for Kingdom Come: Deliverance 2 that overhauls its environments. With this pack, you will get better textures for vegetation, rocks, mud and most terrain surfaces. As such, I highly recommend getting it.
Going into more details, this pack focuses on improving textures and materials across various surfaces, including ceramic, metals, rocks, terrain, and more. As the modder has noted, significant attention has been given to small details such as footprints, tree textures, certain plants, and other landscape elements.
The 4K version of this mod is 1.3GB in size and you can download it from this link. You can also find a 2K version of it (in case your GPU does not have enough VRAM to handle the 4K version).
>> The article has some comparison screenshots.

Good boy modders fix Kingdom Come: Deliverance 2's worst issue—all the dog treats rolling away when you're trying to feed Mutt
https://www.pcgamer.com/games/rpg/good-boy-modders-fix-kingdom-come-deliverance-2s-worst-issue-all-the-dog-treats-rolling-away-when-youre-trying-to-feed-mutt/
Kingdom Come: Deliverance 2 is a very good videogame, fatally undermined by a single flaw. That flaw being that damn near every bit of dried meat you try to give your dog as a treat ends up rolling off into the horizon if you try to feed him on any kind of incline whatsoever. You really feel for the poor hound—subjected to a constant gamut of psychological warfare from a seemingly sadistic owner forcing him to watch infinite meat scraps disappear into the realm of the impossible.
It happened constantly in my own playthrough, and I felt bad about it every time. Well, it's a problem that modders have finally turned their hand to, now they've finished removing the horse drinking sounds and turning the buckets slightly green. An enterprising creator named Fatwalrus has made the prosaically titled Dried Meat—Sausages, which solves the game's most pressing issue by, yeah, turning all the dried meat into sausages.
You might think that sausages are just as prone to rolling as the game's ordinary bags of dried meat, but this is because you lack an appreciation for the precise contours of Bohemia's pork. They turn up a little at the end, you see, thus preventing them from rolling away even if you happen to drop them on a gentle slope like some kind of fool.
>> There’s one screenshot, but it doesn’t show much.

Valve releases 'Team Fortress 2 SDK,' enabling creators to 'build completely new games based on TF2'
https://www.pcgamer.com/games/fps/valve-releases-team-fortress-2-sdk-enabling-creators-to-build-completely-new-games-based-on-tf2/
It took almost 20 years, but Team Fortress 2, the team-based FPS that changed a great many lives when it debuted in 2007, now has an SDK that Valve says will enable creators "to build completely new games based on TF2."
The Team Fortress 2 SDK is actually a "massive update" to the Source SDK that adds all of the client and server game code, which opens the doors to pretty much anything. "Unlike the Steam Workshop or local content mods, this SDK gives mod makers the ability to change, extend or rewrite TF2, making anything from small tweaks to complete conversions possible," Valve wrote.
A non-commercial license granted to users means mods made with the SDK can be published on Steam, but must be free, as must all content included in any mods. Acknowledging that the majority of inventory items in Team Fortress 2 are now made by the TF2 community, Valve also encouraged mod makers to avoid making mods "that have the purpose of trying to profit off Workshop contributors' efforts."

GAMING NEWS

Here are 15 minutes of new gameplay from Crimson Desert
https://www.dsogaming.com/videotrailer-news/here-are-15-minutes-of-new-gameplay-from-crimson-desert/
YouTube’s ‘That’s Gaming’ has shared a video, showcasing 15 minutes of new gameplay footage from Crimson Desert. This video shows off a fight with Staglord and packs a few minutes of pure world exploration.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.