By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I'm not a fan of seeing any article on the front page mentioning games on Steam with CCU data being used as a primary focal point of a game's sales.

For say, a live service MP game, yeah CCU data can be important for that side of gaming, but for SP games?, not even remotely. So now people are looking at the recent release of Spider-man 2 and assuming the CUU data is *all sales* and making a thing out of the fact that a year old exclusive isn't selling in the millions or hitting Wukong numbers day 1.

Spider-Man has been around for longer than I've been alive, and there are billions of us on this planet, and when you factor in the heavily declining comic book industry, the game being ported a year later to PC, and Sony only just recently easing up on PSN enforcement, along with the port's asking price, yeah I'm not expecting the sequel to sell like absolute hotcakes.

There are multiple factors and people on this site are banking on brand recognition alone. PC gamers aren't like that with Spider-man. We're more like that with other franchises that are active on PC, or that cater to us day 1 and not 1-4years later. Despite Sony easing up on PSN, I'm not going to buy Spidey 2, because I'm just not interested in Western comic media that much these days (after activists rolled in and started retconning and ruining what I once loved/grew up with).

I am however super interested in buying Tempest Rising, a C&C inspired RTS, that's due out in April.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.