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S.Peelman said:

I’d say 7th Gen was “all about” HD output, if you’d boil it down to one arbitrary feature. But that’s why such a take is nonsense if you’d ask me. It can only be about timing, and what comes after something that came before. It’s basically the definition of the word.

I would argue a massive percentage of Xbox 360 games and Playstation 3 games were sub-720P anyway.

I.E. PS3: Bioshock was 680P , Call of Duty was 1024x600, Crysis was 1024x720, Diablo 3 was 1120x584.
Xbox 360: Halo 3 was 1152x640, Fable 2 was 1120x720.

The thing is... Resolution isn't really a feature of the silicon, it's not a feature, it's completely up to developers.
It's a by-product of processing headroom and IO. - If you have a large enough frame buffer consoles like the Nintendo 64 and Playstation 1 could "technically" do 720P just fine. - But when the frambuffer is about 7MB for 720P, it doesn't really fit well with the N64's 4/8MB Ram pool when you need to include things like textures etc'.

Wii was a "DVD" quality console in terms of resolution output for the most part, like the OG Xbox and Playstation 2... Ignoring the fact the OG Xbox had 720P games and the PS2 had 1080i games.

killer7 said:

So you would say that PS2 and Dreamcast where not part of Gen 6 but more a gen 5,5 thing? Because both systems where less powerfull than the Gamecube and the Xbox.

Not sure how you managed to falsely draw that conclusion, because I never even insinuated that... In-fact I said the absolute opposite.

The Dreamcast and Playstation 2 were part of the "TnL" console generation shared with the Gamecube and Original Xbox, I said this in a previous post.

It's not about power. It's about hardware feature sets.



--::{PC Gaming Master Race}::--