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Farsala said:

That's one reason why I stepped away from the early access until the full release. It isn't very balanced in the endgame, so I am not wasting my time dying over and over to imbalance and being punished by it.

Remember at least 6 months of balancing until the full release. A lot can change.

As for me I am now playing Dynasty Warriors Origin. It is fun, the gameplay is better but... still a lackluster experience without my favorite officers. Also another game undoubtably that moved away from couch co-op.

We played a couple of them on ps3 together. They were fun in couch co-op as well. But indeed, the latest completely dropped couch co-op.

I see DW9 (not Empires) added it later (didn't have campaign co-op at launch) but opinions are divided. Or rather negative, called the worst dynasty game and sits at 65 on metacritic with 4.4 user score. Also low rating on the psn store where usually everything is above 4 stars... The open world gets universally panned :/


In PoE2 it feels like we're test subjects at this point (which is not surprising for a beta). Just a stat how long we'll hold out until giving up, not respecting our time at all. Rats in a maze. I'm not sure if this is a good way to build up 'hype' to a release. If you want us to debug (which we essentially do with multiple crash reports per day lol) then give us debug tools (cheats).

The loss of xp mechanic was already panned in PoE1, so don't know why they insist on continuing with it. You already get punished enough on death. You can't resurrect your partner, you can't go back in the map after leaving (maybe a bug as the survivor logged in alone isn't allowed back incorrectly saying you died), you lose the modifiers on the map and you lose the way stone (who's drop rate is still pants and making a T7 map stone, from T1's that the merchant sells, takes 729 stones combining into 243 T2, 82 T3, 27 T4, 9 T5, 3 T6, price 3.645 million gold haha. So you have no choice than to run maps with dangerous modifiers that can suddenly get you killed.

I'm not sure what they're trying to test but it feels geared to hardcore players that play 12 hours a day, watch streamers, min max guides, scour the trade website for gear etc. I'm not gonna create an account for the trade website, no thanks. There's my beta input :) Can't drive me to annoying online interference mechanics. Being tested for micro transactions...

Anyway we can still rampage through lower tier maps until it gets boring, the end game seems huge. Just a shame we won't get any more passive skill points or upgrades anymore, which is gonna make us lose interest. There's your data point.