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firebush03 said:
Shadownin64 said:

I have heard many people complain about the graphics of this new Mario Kart based on little bit of footage we have seen. Of course, this isn't final footage and the final game will look better in a least some ways, but I don't expect it to look significantly better beyond any DLSS upscaling and that is related to what I think the new gimmick is.

Judging the graphical prowess of a game according to some brief snippet of gameplay confined to the screen of a device in a YT video (with all the compression and everything) is prolly not a wise move if you ask me. All I'm seeing is 60fps w/ 24 simultaneous racers. Sounds good to me!

One of the people complaining was someone on digital foundry and later I found this video https://www.youtube.com/watch?v=4I6iydbep2M from Sungrand studios, he talked about Mario Kart 9 using physical based shaders that would have caused the switch fps to take a hit, the more varied and higher res textures that make use of the Switch 2 greater amount of RAM. He also talked about its use of Volumetric lighting, draw distance and the quality of shadows. On Digital foundry they barely went over any of that.  Now it was an initial impression and not an analysis video for Digital foundry, but if it is hard for even people known for graphics analysis to notice these things we really have reached the point of diminishing returns.

Now I am wondering if it would be possible to have these effects that wouldn’t be possible on the Switch with a decent frame rate of 60 fps 4 player split screen on Switch 2? It would be great to have the option to race against real people online instead of CPUs if you have 3 or 4 people and a team mode facilitated by the 24 racers would be interesting.