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Monday news, the second part:

Retired PlayStation exec reckons Bloodborne PC hasn't happened because Miyazaki 'cannot do it himself, but he doesn’t want anyone else to touch it'
https://www.pcgamer.com/games/retired-playstation-exec-reckons-bloodborne-pc-hasnt-happened-because-miyazaki-cannot-do-it-himself-but-he-doesnt-want-anyone-else-to-touch-it/
What do we want? Bloodborne on PC! When do we want it? At some point in this lifetime would be really great, PlayStation, please.
(...)
The calls for a remaster have been around so long and are so frequent that it's now one of those go-to gaming memes: The runup to any major showcase will always have someone rumouring Bloodborne, while the tiniest hint that Sony remembers the game exists is seized-upon by feverish fans. And now the outgoing Shuhei Yoshida, who's just retired from PlayStation after 31 years in senior roles including president of SCE Worldwide Studios, has proffered his own theory about why it's so elusive.

Instead of role queue, Marvel Rivals wants to trust players with the epic responsibility of creating a functioning team by themselves: 'We’ll be taking a little bit more of a Marvel-inspired approach'
https://www.pcgamer.com/games/third-person-shooter/instead-of-role-queue-marvel-rivals-wants-to-trust-players-with-the-epic-responsibility-of-creating-a-functioning-team-by-themselves-well-be-taking-a-little-bit-more-of-a-marvel-inspired-approach/
Three things in this life are guaranteed: taxes, death, and a fight breaking out in Marvel Rival's team chat when no one on your team goes Vanguard. No role queue has been a contentious subject for players ever since the new hero shooter was released—mostly due to players not really understanding what makes a good team composition—but despite some pleading from the community, it doesn't look like the devs are going to change anything.
"We totally get that the community is discussing role lock and role queue," Marvel Rivals director Guangyun Chen says in an interview with Metro. "At its core, it’s really about the game balance. So, what we want to offer is more line-up or more team-comp possibilities through our hero design and our team-up mechanic. So, we’ll be taking a little bit more of a Marvel-inspired approach.

Kingdom Come: Deliverance 2 rolls out new forum rules to curb toxic behavior, which immediately sparks toxic behavior
https://www.pcgamer.com/games/rpg/kingdom-come-deliverance-2-rolls-out-new-forum-rules-to-curb-toxic-behavior-which-immediately-sparks-toxic-behavior/
Kingdom Come Deliverance 2 publisher Deep Silver has rolled out a new code of conduct for discussions in the game's Steam forums, forbidding discrimination, hate speech, and harmful ideologies, and warning of possible permanent bans for those who break the rules.

FTC says Genshin Impact 'deceived children' and orders its publisher to pay a $20 million fine and stop selling loot boxes to kids
https://www.pcgamer.com/games/rpg/ftc-says-genshin-impact-deceived-children-and-orders-its-publisher-to-pay-a-usd20-million-fine-and-stop-selling-loot-boxes-to-kids/
Genshin Impact publisher Cognosphere (another name for HoYoverse) has agreed to pay a $20 million fine and will block children under the age of 16 from making in-game purchases without parental consent in settlement with the US Federal Trade Commission over allegations that it violated the Children's Online Privacy Protection Act (COPPA) and "deceived children and other users about the real costs of in-game transactions and odds of obtaining rare prizes."

Wartorn is a top-down fantasy tactics game co-created by BioShock's lead designer, inspired by a forgotten Bungie title where you command dwarves to blow up zombies
https://www.pcgamer.com/games/strategy/wartorn-is-a-top-down-fantasy-tactics-game-co-created-by-bioshocks-lead-designer-inspired-by-a-forgotten-bungie-title-where-you-command-dwarves-to-blow-up-zombies/
When was the first time you noticed physics in a video game? For me, it wasn't bifurcating a headcrab-zombie with a saw blade in Half-Life 2, or seeing a Cleaner goon collapse into a stack of shelves in Max Payne 2. It was watching a bunch of zombie limbs roll down a hillside in Myth 2: Soulblighter. 
Bungie's fantasy tactics game was best known for the chaos created by its bomb-throwing dwarves, and I distinctly recall being mesmerised by how their ordnance would scatter undead body parts across the game's undulating pastoral landscapes.
The Myth series has long been eclipsed by Halo's stratospheric success, but the Dallas-based Stray Kite Studios remembers it well enough. The developer's newly announced game Wartorn channels the frantic decision-making and kinetic combat of Myth and its sequel, and as one of the three other people who remember Bungie's fantasy series, I am very excited indeed.

Sons of the Forest's first patch in 6 months is a doozy, adding buildable rafts, a procedural wall system, and fixing more than 100 bugs
https://www.pcgamer.com/games/survival-crafting/sons-of-the-forests-first-patch-in-6-months-is-a-doozy-adding-buildable-rafts-a-procedural-wall-system-and-fixing-more-than-100-bugs/
Sons of The Forest's cannibal-infested woods have been quiet lately. After a wildly popular early access period, it launched in February last year, with developer Endnight Games providing frequent updates over its first four post-release months. Yet the studio has been largely silent since a hotfix in June, with no further updates, announcements, or even tweets in the latter half of 2024.
That's all changed now. On Wednesday, Endnight Games issued a monster of a patch, adding several major features to its survive 'em up, making numerous systemic refinements such as improving weapon aiming and extending the world boundaries, and fixing scores upon scores of bugs.

Call of Duty is getting a microtransaction nobody can get mad at: A unique premium skin whose proceeds will go to LA wildfire relief
https://www.pcgamer.com/games/call-of-duty/call-of-duty-is-getting-a-microtransaction-nobody-can-get-mad-at-a-unique-premium-skin-whose-proceeds-will-go-to-la-wildfire-relief/
Activision has announced a new cosmetic bundle for Call of Duty: Black Ops 6 whose proceeds will be donated to the Los Angeles Fire Department to assist with wildfire relief. The LA Fire Relief pack includes a player skin and matching weapon camo, costs 2400 CoD points ($20), and is available now on the in-game store.

Crysis director says it was so hard to run it became a meme because its highest settings were meant for future PCs: 'I wanted to make sure Crysis does not age'
https://www.pcgamer.com/games/fps/crysis-director-says-it-was-so-hard-to-run-it-became-a-meme-because-its-highest-settings-were-meant-for-future-pcs-i-wanted-to-make-sure-crysis-does-not-age/
As part of a larger retrospective on Crysis in issue 405 of PC Gamer's print magazine, Crysis director and Crytek founder Cevat Yerli shared his thoughts on the "Can it run Crysis?" meme, as well as what he believes led to this most enduring aspect of the 2007 shooter's legacy.

Disco Elysium-inspired steampunk RPG Sovereign Syndicate is getting a director's cut
https://www.pcgamer.com/games/rpg/disco-elysium-inspired-steampunk-rpg-sovereign-syndicate-is-getting-a-directors-cut/
In 2021, less than two years after its release, Disco Elysium received a Final Cut update. As well as adding four quests, two songs, and some additional art and animations, it made the whole game fully voiced—bringing in an audience put off by the amount of reading Disco Elysium originally demanded. Sovereign Syndicate, a steampunk CRPG quietly released a year ago, is planning something similar.

Heroic programmer of the first three Final Fantasy games says he'd 'never seen any roleplaying games until Final Fantasy'
https://www.pcgamer.com/games/final-fantasy/heroic-programmer-of-the-first-three-final-fantasy-games-says-hed-never-seen-any-roleplaying-games-until-final-fantasy/
Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late '80s and early '90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli's code is so well-regarded that John Romero called him "my number one programming god, my idol" in Honoring The Code: Conversations with Great Game Designers. He's the one responsible for Final Fantasy 3's airship, which hoons along above the overworld map so fast that other programmers weren't able to recreate it.
Following his work on Secret of Mana, Gebelli retired, making rare public appearances like the time he was interviewed by Romero at an Apple II reunion in 1998. However, he recently spoke to NHK World, as spotted by GamesRadar, and talked about his time at Square. Prior to that, Gebelli had worked mainly on action games for the Apple II like the 1981 Defender-clone Gorgon. Going from that to the NES wasn't as much of a leap as you might think.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.